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Re:Writing ARM64 Code for Apple Platforms by bobsomers on Thursday June 24, 2021 @03:17PM (#27622569)
Plenty of games run on multiple consoles, despite having completely different operating systems, graphics APIs, etc.

It's certainly a pain, but cross-platform development has always been a thing so it's not a unique pain to Apple platforms.

Re:Writing ARM64 Code for Apple Platforms by amelius on Thursday June 24, 2021 @03:49PM (#27622946)
It's not just the development. It's the fact the Apple takes control over the distribution of software on their platform.