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Re:Apple is building the metaverse substrate by deeviant on Monday June 21, 2021 @04:46PM (#27584226)
Of course, I think I can help.

What is trying to be communicated here is psychographic content will be delivered via standard device substrates existing in well aligned usage patterns that will no doubt delight the end-user with value. Metaverse here simply means they will deliver an experience that is parallel to user expectation yet orthogonal to the digital representation of the physical model of the prevailing social zeitgeist.

Or maybe someone just read Ready Player One recently, and is just thinking: We're going to build the Oasis but nobody could possibility understand what that is, I'll have to break it down into easy-to-misunderstand corpobabble.

Re:Apple is building the metaverse substrate by hprotagonist on Monday June 21, 2021 @04:57PM (#27584382)
> We’re going to build the Oasis and

The Black Sun was there first.

Can i interest you in a loose collection of extremely janky perl scripts? The bar’s owner hates it but, who cares? If he kicks us out we can just race bikes for a while until the fuss blows over.

Re:Apple is building the metaverse substrate by nixpulvis on Monday June 21, 2021 @05:19PM (#27584652)
Any idea where a guy can score The Librarian these days? Wikipedia is cool and all, but it's lacking a certain... finesse.

On a more serious note, I think these are different metaverses. Ours is pretty much locked in VR as far as I can tell, and Apple is building an overlay on zeroth-order reality, aka AR. Arguably harder and more powerful if done properly. Which I'm sure it won't be.

:P

Re:Apple is building the metaverse substrate by chipotle_coyote on Monday June 21, 2021 @05:56PM (#27585055)
> Arguably harder and more powerful if done properly. Which I'm sure it won't be.

My response is kind of stuck between "that's overly cynical, isn't it" and "statistically speaking, that's pretty likely".

(I was actually working at an early AR project at Nokia a bit over a decade ago, at the time called Point & Find, later called CityLens. It gave me a feeling that good AR may be one of those things that remains "just a couple years away" for decades.)

Re:Apple is building the metaverse substrate by hnuser123456 on Monday June 21, 2021 @06:15PM (#27585234)
Define "good AR"? Pokemon Go is nearing its 5th birthday. A VRchat overlay you can use on the street? If you get the Epson AR glasses, combine it with the Quest 2's Snapdragon XR2, and mess around in Unity for a bit, that could be done by the end of the year. Create an app that's killer enough to make up for the bulkiness/inconvenience/price of a version 1 streetwear AR headset and we'll be getting somewhere.
Re:Apple is building the metaverse substrate by chipotle_coyote on Monday June 21, 2021 @06:43PM (#27585501)
That's fair -- with the caveat that your last sentence is asking for a lot. :) I think Pokemon Go did a great job of being an AR game, although I couldn't help but notice that literally everyone I knew playing it turned off the camera functionality after a few weeks and gave up on the AR overlay part.

I don't know what the "killer app" for AR is really going to be. CityLens and comparable apps like Yelp Monocle on smartphones clearly haven't cut it. (Show of hands: how many people remembered Yelp had an augmented reality mode? I don't think it's there anymore.) I think the big challenge now is thinking of applications that aren't games where using goggles/glasses give you more than incremental improvements over putting the UI on your wrist or in your ear(s).

Re:Apple is building the metaverse substrate by hprotagonist on Monday June 21, 2021 @07:03PM (#27585682)
>I don't know what the "killer app" for AR is really going to be.

I wonder if it really is a navigation HUD. For example, i’d love this, with some auditory interface, for things like cycling and motorcycling and also probably normal driving too. Safely presenting salient information in the same depth of focus as the road, and giving me tools to interact with it with voice, would be good AR in those situations, and i’m in them pretty frequently.

Is that a big enough market? Will it inevitably descend into the inverse of They Live?

we’ve given the hardware a shot at least a few times now and wearable glasses tech has not yet been useful. But i can’t think of anything else.

Re:Apple is building the metaverse substrate by nixpulvis on Monday June 21, 2021 @08:28PM (#27586435)
They can also just project the image onto your retina directly, but this requires some serious tracking I don't understand or know if it really exists.
Re:Apple is building the metaverse substrate by hprotagonist on Tuesday June 22, 2021 @11:33AM (#27592985)
people have been playing with it since the 80s, but it has yet to become more than alpha/research stage.

https://en.wikipedia.org/wiki/Virtual_retinal_display

Re:Apple is building the metaverse substrate by nixpulvis on Monday June 21, 2021 @08:34PM (#27586488)
- High resolution

- Low latency, ideally imperceptibly low

- "Delta-zero", meaning the overlaid virtual reality should never drift from reality itself. This is probably theoretically impossible, so let's just be imperceptible here too.

This should boil down to a completely continuous interface over the sensory domains of all humans (other animals?)

For now I assume we are only talking about the visual and audio senses.

All eyes and ears.

Re:Apple is building the metaverse substrate by hnuser123456 on Tuesday June 22, 2021 @11:54AM (#27593272)
This has been the case in PC VR for years. The Valve Index has a combined 4.6 MP at up to 144hz, with reprojection and motion smoothing so that the image still updates with head movement even if the application hitches. Or now you can get the Vive Pro 2 with 12 MP at 120hz. Or wireless oculus quest 2 with 7 MP at 120hz. The novelty would be a clear screen, or forward facing cameras, and a useful AR overlay.
Re:Apple is building the metaverse substrate by jsemrau on Monday June 21, 2021 @05:35PM (#27584832)
You rmemeber Blaxxun from the '90s ? Man, that was a Metaverse.
Re:Apple is building the metaverse substrate by ryanmcbride on Monday June 21, 2021 @05:20PM (#27584668)
That's where my mind immediately goes when I hear 'metaverse' too
Re:Apple is building the metaverse substrate by bjornjajayaja on Monday June 21, 2021 @06:48PM (#27585563)
Like a hipster wearing a monocle fashioned with metaverse-substrate. The new age user interface is like cup of coffee and a pipe with eco-friendly, translucent tobacco.
Re:Apple is building the metaverse substrate by tomc1985 on Monday June 21, 2021 @04:53PM (#27584307)
I appreciate the irony of your second paragraph
Re:Apple is building the metaverse substrate by amelius on Monday June 21, 2021 @05:46PM (#27584935)
Does this have something to do with the reality distortion field?
Re:Apple is building the metaverse substrate by ant6n on Monday June 21, 2021 @05:24PM (#27584722)
>> Speak plainly and simply, folks.

> Of course, I think I can help. (…)[jibberish]

Lol, well done!

Re:Apple is building the metaverse substrate by abricot on Monday June 21, 2021 @05:38PM (#27584867)
Listen to him. He speaks jive.