[0] https://www.ign.com/articles/fortnites-latest-patch-makes-it...
If that really is cause and effect, that's a bit disappointing. For any game that isn't assuming you have an ultra-fast SSD, normal CPU decompression can handle things quite well. Such a hard nudge shouldn't have been necessary.
The hardware decompression acceleration in new consoles doesn't exactly make it easier to use compression for the game assets. Rather, it makes it practical to load compressed assets on-demand instead of reading and decompressing into RAM during the loading screen.
Well, we can point to fortnite up there, but also a very large fraction of the games I have on steam can be shrunk by a third just by applying filesystem-level compression, despite it using weak algorithms and small blocks. I'm sure there's compression involved, but it's not even meeting a minimum bar of competency.
The canonical case is minimize time to load a level. Keep that level’s assets contiguous. And maybe duplicate data that is shared across levels. It’s a trade off between disc space and load time.
I’m not familiar with major tricks for improving after a disc is installed to drive. (PS4 games always streamed data from HDD, not disc.)
Even consoles use different HDD manufacturers. So it’d be pretty difficult to safely optimize for that. I’m sure a few games do. But it’s rare enough I’ve never heard of it.