Re:What every programmer should know about SSDs
by Dylan16807 on Monday June 21, 2021 @02:09AM
(#27576729)
> With few exceptions, video games have been keeping their assets on disk in compressed form for a long time.
Well, we can point to fortnite up there, but also a very large fraction of the games I have on steam can be shrunk by a third just by applying filesystem-level compression, despite it using weak algorithms and small blocks. I'm sure there's compression involved, but it's not even meeting a minimum bar of competency.
The hardware decompression acceleration in new consoles doesn't exactly make it easier to use compression for the game assets. Rather, it makes it practical to load compressed assets on-demand instead of reading and decompressing into RAM during the loading screen.