The description you gave of the actions one takes in editing makes sense: in most non-modal editors, you select the text you want to take actions on, then choose the action to take. But, I can do that in literally every modeless editor! That's the way essentially all of them work.
But when people write of "Vim as a text editing language" as many comments here do, the action -> object model -- again, at least for me -- fits the pattern. We say "I'm going to the store," not "store I'm going to," unless Yoda we are. And, most programming languages that aren't purely object-oriented tend to follow a rough pattern of "action(parameter)". So in editors like Sublime Text (or VSCode or BBEdit or...) I tend to do editing in an entirely visual way, Vim approaches editing in a more language-based way, and when you describe edits in language, "[verb] the [noun]" is pretty natural.
I don't think there's anything special about that mapping, whichever way around. I'm not inclined to think I'd perceive things or act any differently if my main way of describing things (English) had a different grammar - a rose would smell just as sweet.
I can see some value, especially for beginners, in 'highlight while object selecting, then act' (which you can do in vim with visual select and then action, e.g. instead of c2w do v2wc - or v2w -wait no that's not what I want-).
I do prefer it as it is though, probably just because I'm used to it, but I think of it as 'up to' rather than 'define the object', since it is always anchored (at least, without any plugins doing differently like is being discussed with Treesitter here, adding context awareness) by the cursor position. So I'm thinking 'change from here to..'. I suppose if one wants to think about 'object first' you could argue vim already is that anyway - you move to the object before typing any of the command.
I say that I am cutting the wood. But I select it first before marking it and cutting it.
I noticed that I use the visual mode of vim a lot. With easy motion to highlight words or other object boundaries to quickly jump to.
I tried kakoune and liked it. But after 15y of (neo)vim it's hard to change. That plus how good You completeMe is for vim.
So it’s not clear whether being more comfortable with selecting an object and then performing an action on it is innately easier for humans, or just what we’ve been conditioned to from using word processors, spreadsheets, or even GUI based file explorers.
But if you look at command line usage, it’s the opposite. Every command first requires you to stare the command, and then the object to act on.
I first type cd and then the folder I want to change directory to, compared to selecting the folder and then hitting enter/CMD+O/double clicking ont he GUI.
But people who have used both the GUI and CMD line rarely ever find the order of operation to be a concern for them, so I suspect the object-verb verb-object difference in vim is just a matter of convenience.
So you’d say that it’s object first because you first get the wood and saw and then decide to saw the wood with it.
I could argue it’s verb first because you first GET the wood and saw.
I’m not saying that I’m right and you’re wrong. In fact, quite the opposite. My point is that I don’t think real life actions can be broken cleanly into object-verb or verb-object, in the first place.
"I need some WOOD. I think I'll GET some WOOD."
How we formulate our actions in our head/speech to describe them is mostly irrelevant here.
For an English speaker. There are many human languages that put the verb at the end of clauses. Japanese is one example.
However, you could say the natural order of reading is reversed: The naive way to read (f . g . h) might be "first f, then g, then h", opposite the actual order of execution.
x & h & g & f
And in shell script, this is written echo x | h | g | f
This operator is sometimes called the pipeline operatorAnyway, here is some ghci session exemplifying the usage of the & operator
$ ghci
λ import Data.Function((&))
λ a f g h x = x & h & g & f
λ b f g h x = (f . g . h) x
λ c = f g h x = f (g (h x))
λ a (+ 1) (* 2) (+ 3) 1
9
λ b (+ 1) (* 2) (+ 3) 1
9
λ c (+ 1) (* 2) (+ 3) 1
9
It's unfortunate that this is named & in Haskell and not |>. And what's worse, it's not in the prelude.`import "flow" Flow` gives you (|>) = ($), (<|) = (&), (<.) = (.) and (.>) (by analogy). I slightly wish it were part of base - the symbols are much more intuitive, and I think that's important for increasing adoption - but I tend not to use it because it's non-standard. Most potential/plausible Haskell users, after all, haven't used Haskell at all, let alone extensively. Such people need to be taken seriously in decision making processes even though they almost necessarily have no voice.
I don't think the number of characters is at all relevant to the decision though: being non-surprising and understandable are far more important than using one vs two chars which in this case pull in both directions and I reckon the balance lies with sticking to the standard.
(These are also English-specific justifications)
So, no, I spent couple of years struggling with non-modal editors, where I had that feeling all the time “I have no idea how to do it effectively in this $EDITOR, while I know five keypresses which would do it for me in vim.” Finally, I have liberated myself and switched back to vim.
> “Basically, the only ‘intuitive’ interface is the nipple. After that, it's all learned.”
The nipple is not intuitive for everyone.
One of our children struggled mightily with the nipple and we had a miserable two or three months of breastpumping and finger-feeding before he finally figured it out.
> There is no intuitive interface, not even the nipple. It's all learned.
My wife and I are both sort of gluttons for punishment if we're convinced something is the right path.
When I tried Kakoune for a few days, I found it difficult to adapt to the differences, but that's probably to be expected no matter what. One thing I particularly missed was g-v ("restore previous visual mode selection"), which I use constantly in Vim. There's a good chance it's doable, though, and I just didn't figure it out.
Do you mean that you think "word change" instead of "change word"? To me this sounds like you have been programming in Java-like languages for too long :)
For sure any user of RPN would agree that it makes more sense to type the operation after the object. Not sure how that translates to modal text editing though.
Personally, I also struggle with a relatively high rate of accidental (or mis-registered) key presses, or being in the wrong mode, which means that even if I have high confidence in constructing the right command in my head, my confidence in the right command being executed is significantly lower, and direct, always-on feedback thus feels enormously helpful to me.
object-action may be a more natural order in some languages. I use a language which permits both. So I think you're overstating how much of a deal it is. That said, Kakoune has controversial design choices in a couple of areas:
* no explicit select mode means not only you're selecting text all the time as you move your cursor (which can be annoying). More importantly, it means there are very few keys left on the keyboard for user defined commands. This comes up all the time on the forums whenever someone asks for a new function or an unused leader key. "Fewer modes" is not a virtue in itself, because modes have other benefits like taking the weight off keyboard.
* Shell as a scripting language. Really. It's completely awful for maintainability.
* I continue to argue that multi-cursors are a poor man's search&replace. It doesn't show off-screen matches by default, so you don't know if you're matching anything off-screen or not.
There are Kakoune features I like very much, for example improved integration with commandline utilities. You can more easily use them to process the text inside editor.
The vim model is "action-object" (eg dw, delete word). A more natural, friendly and interactive model is the opposite, "object-action": first you select the text, your editor highlights the text, then you apply actions to the selection, one by one, and see what happens after each one. Because the text is highlighted beforehand and you see the effect of each action in real time, building chains of commands is much easier and friendly for novices. If you make a mistake, you see its effects and correct it immediately. In vim you have to build the command chain beforehand and calculate in your head what will happen. If you memorize the commands its fine, but if you don't, it's painful.
This "object-action" model is used by kakoune (https://kakoune.org/why-kakoune/why-kakoune.html), along with native multicursor support I have found it to be a great alternative after years of not being able to memorize vim commands. Documentation is scarcer at this point, though.