My pet peeve with most "home-grown" GUI frameworks is relatively subtle and probably hard to implement, but it's an example why developing a GUI framework (especially a platform-independent one) from scratch is hard: no subpixel rendering for text (only "classic" antialiasing). This makes these UIs look strange on a "normal-DPI" monitor (which are getting rarer these days, but I still have some and I'm not gonna throw them away anytime soon).
I do think it would be interesting to define a minimal set of user interface conventions that would forego a lot of features but would allow developers to stand a fighting chance of building a UI toolkit. If it became popular enough, users could come to understand its conventions even if they aren’t platform native (not ideal, but something has to change).
Double click to select a word and triple click to select paragraph doesn't work for me either but can't reproduce some of the other issues running it natively.
Triple click on the text. Expected whole paragraph to be selected.
In input field click Cmd+A to select all text. Does not work as expected on mac.
Copy paste does not work.
Start selecting text but release mouse outside of the widget. Text selecting gets stuck.
Text navigation in text field does not work Cmd - left/right.
And these are from 5 minutes of playing with it.
ps: im on mac+safari