I've heard good things about Nim too for this niche but never tried it. I think it'll suffer from the same problem of not being able to leverage an existing ecosystem though.
It is certainly difficult to justify breaking away from the huge established multiple decade ecosystems and standard libraries seen with the JVM/.NET/Python platforms for instance.
Swift is another great language - forever dented by being tied hand and foot to the Apple holy garden and Objective-C legacy and runtime with memory-related keywords such as 'weak' and 'unowned'.
Nim (and perhaps D) are the closest in my mind to the "garbage collected Rust" in that they are not only garbage collected, but they are procedural-oriented, can write highly generic code and macros, and come with near-C performance. Given the "Pythonic Rust" title, another edge Nim has is its semantic whitespace, very Python-esque syntax.
* https://gluon-lang.org/
* https://github.com/PistonDevelopers/dyon
Rust is waiting for that interior language so that everyone doesn't need to subscribe to the same complexity budget.I don't know anything about dyon but a quick look tells me it's more meant for game development.
I do agree that language built on top of the Rust ecosystem (kind of like how PHP exposes a lot of C libraries) could make a lot of sense.