I find the competitive in OW especially bad considering other games like Apex really do it well. There is simply no excuse to ignore all of these problems. I’ve literally had games where 5 of my teammates quit, and I sit through it because I’ll lose SR to only find that I lost more SR by sticking around. It’s inexcusable.
This might not be a big deal, but the game isn't static. It changes, which means that the skills someone picks up might not be as useful in the next patch anymore. This keeps the rankings somewhat unstable.
Team games inherently require more games to stabilize a rating too. You can get lucky or unlucky with your teammates. On top of that, a game where you can end up with a character you're not strong with probably increases the number of games to stabilize a rating even further.
On average it might work out, but are enough games played to actually reach that? My guess is that for most players the answer is 'no'.
but if you have a high win rate you climb more or less immediately (once you've unstuck the MMR confidence value)
Ended up creating a new account, ended up in high plat and quickly became diamond, never to drop lower again.
Why/how did this happen? I'm not sure, but ELO hell was real for me.
(Dva main)
as a 4k support main I found qp games with silver friends extremely frustrating due to the extreme chaos and lack of structure (normally devolving to team deathmatch)
the tanks don't know what they're doing (e.g. rein charging on cooldown, sniper dva feeding, etc)
the DPS don't know what they're doing (mccree going for cheeky flanks and dying most of the time/getting a single pick)
the other support doesn't know what they're doing (wandering off alone to duel people)
adjusting your playstyle works, so as a support you become super aggressive, the enemy makes near constant mistakes and you pounce on them immediately
vs. a GM game where everyone knows what their role is and the game plays much more "normally", and I can't get away with that sort of behaviour
true: SR change isn't constant, delta SR after a game is based on the difference between your MMR and SR
SR is essentially irrelevant, MMR is the only number that matters
your SR oscillates around your MMR, essentially at random
MMR also has a confidence value, "elo hell" is where you can't win enough to unstick the confidence value
if you win more than 50% consistently the confidence value will drop, your MMR will increase, then your SR will follow it
a new account has a zero value for the confidence, which is why the MMR (and SR that follows it) is more volatile, at least to begin with
essentially all that matters is your win-rate, if you can win more than 50% of your games over a reasonable stretch of time your MMR will increase and your SR will follow it
performance based SR is only a very small bonus (up-to diamond)
initial placement is essentially a guess: over 25 or so games your MMR will converge to where you're supposed to be
(4200 support main)