essentially all that matters is your win-rate, if you can win more than 50% of your games over a reasonable stretch of time your MMR will increase and your SR will follow it
performance based SR is only a very small bonus (up-to diamond)
initial placement is essentially a guess: over 25 or so games your MMR will converge to where you're supposed to be
(4200 support main)
I find the competitive in OW especially bad considering other games like Apex really do it well. There is simply no excuse to ignore all of these problems. I’ve literally had games where 5 of my teammates quit, and I sit through it because I’ll lose SR to only find that I lost more SR by sticking around. It’s inexcusable.
This might not be a big deal, but the game isn't static. It changes, which means that the skills someone picks up might not be as useful in the next patch anymore. This keeps the rankings somewhat unstable.
Team games inherently require more games to stabilize a rating too. You can get lucky or unlucky with your teammates. On top of that, a game where you can end up with a character you're not strong with probably increases the number of games to stabilize a rating even further.
On average it might work out, but are enough games played to actually reach that? My guess is that for most players the answer is 'no'.
but if you have a high win rate you climb more or less immediately (once you've unstuck the MMR confidence value)
Ended up creating a new account, ended up in high plat and quickly became diamond, never to drop lower again.
Why/how did this happen? I'm not sure, but ELO hell was real for me.
(Dva main)
as a 4k support main I found qp games with silver friends extremely frustrating due to the extreme chaos and lack of structure (normally devolving to team deathmatch)
the tanks don't know what they're doing (e.g. rein charging on cooldown, sniper dva feeding, etc)
the DPS don't know what they're doing (mccree going for cheeky flanks and dying most of the time/getting a single pick)
the other support doesn't know what they're doing (wandering off alone to duel people)
adjusting your playstyle works, so as a support you become super aggressive, the enemy makes near constant mistakes and you pounce on them immediately
vs. a GM game where everyone knows what their role is and the game plays much more "normally", and I can't get away with that sort of behaviour
true: SR change isn't constant, delta SR after a game is based on the difference between your MMR and SR
SR is essentially irrelevant, MMR is the only number that matters
your SR oscillates around your MMR, essentially at random
MMR also has a confidence value, "elo hell" is where you can't win enough to unstick the confidence value
if you win more than 50% consistently the confidence value will drop, your MMR will increase, then your SR will follow it
a new account has a zero value for the confidence, which is why the MMR (and SR that follows it) is more volatile, at least to begin with
This is what I would describe as the state of Overwatch. After sinking thousands of hours in this game, I stopped playing my favorite game because Blizzard didn't care.
1. They pretty much gave up on any new content for OW2 development. 2. Competitive was broken from the beginning. Good behavior was rarely rewarded and bad behavior was rarely punished. Most of my games were grind really hard to win and get 100SR, only to have two consecutive games where people would leave early and then lose 4v6 or 3v6 and have that SR disappear. 3. Elo hell was real. I was in Bronze because that's where I started from when I began the game, but eventually when I got better, I could never jump out of the ELO hell. I ultimately had to create a new account, and lo and behold I was immediately placed in Diamond. 4. SR awards were bs. I was a Moira main who'd get 40 kills and pretty much own the game, but just because Moira is rewarded on healing and there was a Lucio on the team, you barely get any SR for carrying your team, meanwhile Lucio reaps all the SR. 5. The event based content was so bad, recycled game modes from 3 years ago, recycled skins, recycled pretty much everything. 6. PvE modes were garbage. 7. Lootboxes were so frustrating, I at one point spent $50 to buy a fuck ton on lootboxes for a special event that had a ton of legendary skins, I managed to get just 1. Had a ton of repeats, that have minimal payoff. 8. Constant meta changes were brutal towards the end. Everything that came after Brig was just ridiculous. 9. 2-2-2 was BS. 3-3 was worse. 10. Everything, EVERYTHING was more catered to OWL than the player base.
At some point these MBA types who don't game, decided what's best for making more money and went ahead on executing in that direction. Player base was forgotten. And that has been pretty much the state of OW and all the Blizzard IP.