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Re:Blizzard has lost almost 29% of its overall active player... by EugeneOZ on Wednesday May 05, 2021 @11:29PM (#27058862)
you also have a warped understanding of SR and climbing. >50% winrate doesn't guarantee climbing, because SR change is not constant and depends in your chance to win in every particular match. The better you play the lower SR reward (because your chance to win is higher). That's exactly why elo hell exists and that's exactly why purchasing a new account allows you to climb instantly. And the last fact is the reason why nobody will change this flawed system.
Re:Blizzard has lost almost 29% of its overall active player... by blibble on Thursday May 06, 2021 @12:13AM (#27059114)
I understand the system perfectly

true: SR change isn't constant, delta SR after a game is based on the difference between your MMR and SR

SR is essentially irrelevant, MMR is the only number that matters

your SR oscillates around your MMR, essentially at random

MMR also has a confidence value, "elo hell" is where you can't win enough to unstick the confidence value

if you win more than 50% consistently the confidence value will drop, your MMR will increase, then your SR will follow it

a new account has a zero value for the confidence, which is why the MMR (and SR that follows it) is more volatile, at least to begin with

Re:Blizzard has lost almost 29% of its overall active player... by EugeneOZ on Thursday May 06, 2021 @07:05AM (#27061482)
"then your SR will follow it" is a wrong assumption. SR will only increase if you win. And while MMR increases, you receive fewer and fewer SR points per win.