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Re:Godot 3.3 by keyle on Thursday April 22, 2021 @01:50AM (#26899184)
To be fair, it's perfectly fine for 3D, such as traditional "isometric" style 3D. It suffers more with the lack of clever culling in first person style cameras, especially near large objects (it renders the whole object, even if 5% of it is seen).
Re:Godot 3.3 by onion2k on Thursday April 22, 2021 @09:46AM (#26902659)
it renders the whole object, even if 5% of it is seen

Do other engines cull parts of objects?

Re:Godot 3.3 by bluefirebrand on Thursday April 22, 2021 @01:14PM (#26905222)
Absolutely. Vertex culling is a long-standing 3D engine optimization.
Re:Godot 3.3 by kayamon on Friday April 23, 2021 @09:37AM (#26914616)
No.
Re:Godot 3.3 by videogreg93 on Thursday April 22, 2021 @06:33PM (#26908949)
Godot 4.0 will include occlusion culling actually, so there's hope.