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Re:Godot 3.3 by onion2k on Thursday April 22, 2021 @09:46AM (#26902659)
it renders the whole object, even if 5% of it is seen

Do other engines cull parts of objects?

Re:Godot 3.3 by bluefirebrand on Thursday April 22, 2021 @01:14PM (#26905222)
Absolutely. Vertex culling is a long-standing 3D engine optimization.
Re:Godot 3.3 by kayamon on Friday April 23, 2021 @09:37AM (#26914616)
No.