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Re:Dissecting the Apple M1 GPU, Part III by pjmlp on Monday April 19, 2021 @06:27AM (#26861072)
And keeps forgeting no one in the games industry, or console vendors for that matter, cares about his conspiracy theories.
Re:Dissecting the Apple M1 GPU, Part III by glaze on Monday April 19, 2021 @10:35AM (#26863181)
Yup, I doubt he has experience working in the games industry. Many engines support multiple graphics APIs and there's often only 1-2 employees implementing/maintaining them so speaking about vendor lock-in is not a strong argument.
Re:Dissecting the Apple M1 GPU, Part III by shmerl on Monday April 19, 2021 @12:34PM (#26864690)
How is that a counter argument to anything? The need to support multiple APIs is not free. It's a tax on everything else.
Re:Dissecting the Apple M1 GPU, Part III by glaze on Monday April 19, 2021 @12:39PM (#26864758)
You're right that it's not free. But compared to the whole game engine codebase size the renderer backend is usually not big.
Re:Dissecting the Apple M1 GPU, Part III by shmerl on Monday April 19, 2021 @05:03PM (#26867966)
It is a waste of time that could be avoided. And exists only becasue of insistence on lock-in by the likes of Apple.
Re:Dissecting the Apple M1 GPU, Part III by shmerl on Monday April 19, 2021 @10:15AM (#26862976)
Lock-in proponents bring their kool aid. Not impressed. Gaming industry is pretty messed up when it comes to lock-in. Everyone is paying this tax.
Re:Dissecting the Apple M1 GPU, Part III by pjmlp on Monday April 19, 2021 @10:55AM (#26863404)
I am aware of my limitations as human being in this society, speak from actual work experience, and will use any tooling that I rant about when it is on the best interests of the customers, regardless of my personal agenda.

Something to think about, or maybe not.