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Re:Dissecting the Apple M1 GPU, Part III by shmerl on Monday April 19, 2021 @12:34PM (#26864690)
How is that a counter argument to anything? The need to support multiple APIs is not free. It's a tax on everything else.
Re:Dissecting the Apple M1 GPU, Part III by glaze on Monday April 19, 2021 @12:39PM (#26864758)
You're right that it's not free. But compared to the whole game engine codebase size the renderer backend is usually not big.
Re:Dissecting the Apple M1 GPU, Part III by shmerl on Monday April 19, 2021 @05:03PM (#26867966)
It is a waste of time that could be avoided. And exists only becasue of insistence on lock-in by the likes of Apple.