And keeps forgeting no one in the games industry, or console vendors for that matter, cares about his conspiracy theories.
Yup, I doubt he has experience working in the games industry. Many engines support multiple graphics APIs and there's often only 1-2 employees implementing/maintaining them so speaking about vendor lock-in is not a strong argument.
How is that a counter argument to anything? The need to support multiple APIs is not free. It's a tax on everything else.
You're right that it's not free. But compared to the whole game engine codebase size the renderer backend is usually not big.
It is a waste of time that could be avoided. And exists only becasue of insistence on lock-in by the likes of Apple.
Lock-in proponents bring their kool aid. Not impressed. Gaming industry is pretty messed up when it comes to lock-in. Everyone is paying this tax.
I am aware of my limitations as human being in this society, speak from actual work experience, and will use any tooling that I rant about when it is on the best interests of the customers, regardless of my personal agenda.
Something to think about, or maybe not.
Keep up the great work, plenty of people really appreciate it.