The only downside is that it seems to cause a certain amount of pain with applications sometimes not working when there's a contest over sending Dolby to a receiver.
On the time thing: turns out that PlayStation 3 and 4 will stop letting you run games if you replace the battery and it can't re-sync time with the PSN.
- prompt the user to pick a location for their saved game (the console supported saves on the internal HDD, over USB, and later featured cloud saves)
- prompt the user to pick their local profile
For online-connected games, it also provides a "safe" spot to land if there are connection issues, which are very common nowadays (many games have online components and will drop the connection if put into sleep mode).
On switch many games use the "Press L + R" pattern to detect which controller is the preferred controller.
An attract-screen for a privately owned game isn’t “player orientation”: it’s a monkey-ladder scenario[1]. Just give me the main-menu right-away; just like how all PC games do.
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[1] I’m aware the actual story is likely apocryphal: https://www.psychologytoday.com/us/blog/games-primates-play/...
It wasn't something I expected, and there were good reasons for the behavior other than "let's hassle developers with more annoying cert requirements".
This is true of iOS apps too. Apple highly discourages apps closing themselves (maybe even outright forbids it, it's been a while)
So maybe exiting was allowed early on and discontinued later.
Another surprise was the utter lack of a date-and-time clock chip. Without a network (and I'm guessing, without actually connecting to XBox Live), the 360 had no idea what time it was. That saved a bunch of money on hardware, and removed headaches involving coin cells (such as shipping policies).