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Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by zokier on Thursday March 25, 2021 @06:44PM (#26586561)
I know "physically based" means practically just "derived from Disney BRDF", but it still bothers me as a term. As a model it has still plenty of shortcomings in terms on how well it matches actual physics, and while true that it is more physically based than some previous shaders it feels weird place to draw the line.
Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by mbzi on Thursday March 25, 2021 @08:07PM (#26587307)
Looks fantastic, shouldn't be 'too difficult' to port to web via WebAssembly. There goes my weekend! Keep up the great work :)
Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by skratlo on Thursday March 25, 2021 @06:46PM (#26586585)
It's great to see projects like this, it makes programming fun. Bite sized pieces that can be easily held in the head and reasoned about.
Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by Narishma on Thursday March 25, 2021 @05:07PM (#26585402)
The title here says data-driven but the one in the github says data-oriented, so which is it?
Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by amrox on Thursday March 25, 2021 @01:03PM (#26582688)
This appears to be unrelated to https://www.yoctoproject.org ?
Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by liaukovv on Thursday March 25, 2021 @01:30PM (#26583018)
I wonder if yocto is a trademark

They sell "yocto compatible" labels, so there is something to consider

Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by gpderetta on Thursday March 25, 2021 @02:28PM (#26583660)
Yocto- is a metric system prefix. I doubt that anybody can claim copyright.
Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by incrudible on Thursday March 25, 2021 @03:21PM (#26584295)
"Yocto Project" is a registered trademark.

https://tmsearch.uspto.gov/

Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by liaukovv on Thursday March 25, 2021 @02:36PM (#26583745)
Yeah just like you cant claim "apple"
Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by ilaksh on Thursday March 25, 2021 @04:48PM (#26585182)
Doesn't mention CUDA. Only Intel Embree or whatever. Seems like an odd choice.

Wish it had support for Nvidia because the API looks very powerful.

Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by Arelius on Thursday March 25, 2021 @05:18PM (#26585508)
I mean the whole point is being small c++ libraries for rendering. CUDA sortof defeats the whole stated goal.

Also Embree isn't really comparable to CUDA, Embree is libraries for BVH generation and traversal, CUDA is a language and tools for GPU programming...

Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by ilaksh on Thursday March 25, 2021 @05:50PM (#26585891)
Forget I said CUDA then. The point is that it would be nice to run it on highly parallel hardware.
Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by ilaksh on Thursday March 25, 2021 @05:49PM (#26585883)
Oh I assumed that Embree was some new Intel graphics thing.
Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by skratlo on Thursday March 25, 2021 @06:14PM (#26586217)
I consider that a pro, no reliance on big-tech proprietary stuff. +1 for the author not going that way