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Re:Yocto/GL: C++ Libraries for Data-Driven Physically-Based ... by zokier on Thursday March 25, 2021 @06:44PM (#26586561)
I know "physically based" means practically just "derived from Disney BRDF", but it still bothers me as a term. As a model it has still plenty of shortcomings in terms on how well it matches actual physics, and while true that it is more physically based than some previous shaders it feels weird place to draw the line.

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