Re:Godot Engine Web Editor
by jayd16 on Sunday March 21, 2021 @12:21PM
(#26531519)
Well for starters even getting a canvas based UI working that supports all DPIs, all aspect ratios, live resize, clicks, and multi-touches is non-trivial.
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And unless we do some strange CSS tricks to force acceleration, there isn't even the guarantee that canvas is doing hardware acceleratd drawings.
Re:Godot Engine Web Editor
by sfjailbird on Sunday March 21, 2021 @12:51PM
(#26531779)
Not to mention text input.