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Re:Godot Engine Web Editor by StavrosK on Sunday March 21, 2021 @11:06AM (#26530997)
Why do things break? The underlying primitives are as simple as a canvas element, no? I'd think it would be hard to break an array of literal pixels.
Re:Godot Engine Web Editor by jayd16 on Sunday March 21, 2021 @12:21PM (#26531519)
Well for starters even getting a canvas based UI working that supports all DPIs, all aspect ratios, live resize, clicks, and multi-touches is non-trivial.
Re:Godot Engine Web Editor by pjmlp on Monday March 22, 2021 @04:34AM (#26538161)
And unless we do some strange CSS tricks to force acceleration, there isn't even the guarantee that canvas is doing hardware acceleratd drawings.
Re:Godot Engine Web Editor by sfjailbird on Sunday March 21, 2021 @12:51PM (#26531779)
Not to mention text input.
Re:Godot Engine Web Editor by learc83 on Wednesday March 24, 2021 @08:40PM (#26575107)
Audio is what was breaking. Also WebGL outperforms canvas, and it’s more complex than drawing a bitmap to the screen.
Re:Godot Engine Web Editor by jan_Inkepa on Sunday March 21, 2021 @12:22PM (#26531531)
Sound stuff is still pretty unstable.