Or, to put in other terms: games industry squeezes people who joined the industry for a chance of self-expression whereas finance industry squeezes people who generally joined for the money and the grind.
Squeezing is not nice but at least in finance you know what you got into.
I'm not particularly trying to defend the games industry here, I'm just curious why the popular culture lately is so keen to cover the hard work being put into games but not into other industries which work even worse hours.
The fear is when you’re in a company where your project might lose funding if you don’t complete eight months’ worth of work in two months time. That’s when the games industry goes from abusive to masochistic.
Also, my impression is that after the EA "wivesgate" thing or whatever it was called, practices at the bigger studios got better. But maybe that's just rumour and speculation. I'd expect long hours at small firms no matter what industry they're in, by the nature of being smaller.
Did he mention what those issue are?
Nothing worth it. I've talked to people who have been through the investment bank meat grinder and who got out. One guy went to Silicon Valley. He said tech firms have their own issues but treat him far better.
The gist is: there's a culture of abusive working practices that appears to have becomes self-perpetuating in the way that hazing rituals at US colleges or the army sometimes do. Much of the work is horrendously inefficient, for example, writing long reports for managers that are then never read, or which are read and then ignored, or in which only a single figure is actually needed. Other problems involve managers who have no idea what they want so constantly change their requirements, causing work to be scrapped and redone, but with arbitrary and ludicrous deadlines attached.
Additionally managers think nothing of setting someone a new task to write a large report at 9pm on Friday night, then demanding it be delivered to their private home at 6am on Saturday morning.
Because the workers are young and ambitious, they tolerate this even though they can see that a lot of it is work for work's own sake. And presumably the only ones who make it are the ones who have become inured to the notion that arbitrary work is some measure of self-worth, and thus try to select "the best" by pushing people to the limits and seeing who breaks.
This culture is entirely absent in tech, where if someone is asked to do a task there's a general expectation that the task actually matters and has been thought about - at least a little bit.