News for hackers. Stuff that matters.
Re:Rockstar thanks GTA Online player who fixed load times, o... by ZephyrBlu on Monday March 15, 2021 @06:16PM (#26469960)
This is going to be a great point on his resume.

How many people get to say something like, "Reduced GTA 5 load times by 70%"?!

Re:Rockstar thanks GTA Online player who fixed load times, o... by DevX101 on Monday March 15, 2021 @06:30PM (#26470134)
That's pretty amazing by itself. But it was doing it without access to the source code that blew me away.
Re:Rockstar thanks GTA Online player who fixed load times, o... by ZephyrBlu on Monday March 15, 2021 @06:46PM (#26470298)
That really is the cherry on top.

Ya know on second thought, it's so unbelievable that he did this whole thing that I wouldn't be surprised if someone reading his resume thought he was bullshitting.

Re:Rockstar thanks GTA Online player who fixed load times, o... by redrobein on Monday March 15, 2021 @08:22PM (#26471307)
Althought it is impressive, it isn't that uncommon in the reverse engineering world and quite believable imo.
Re:Rockstar thanks GTA Online player who fixed load times, o... by xdrosenheim on Monday March 15, 2021 @08:11PM (#26471198)
And that's why you have source in your resume.
Re:Rockstar thanks GTA Online player who fixed load times, o... by lumberingjack on Monday March 15, 2021 @09:53PM (#26471966)
Gamers playing this game have all kinds of tricks to try to bypass the load screen itself because it takes a long time to go through it but the game by design forces you to look at the load screen multiple times just to do one task. One way that I remember was to play in a Solo session that way you don't have to load every time you come out of multiplayer. They even make a GTA online software tool that blocks GTA on the firewall at very specific intervals to force an online session in order to speed up load times.
Re:Rockstar thanks GTA Online player who fixed load times, o... by aasasd on Thursday March 18, 2021 @10:48AM (#26503257)
There should be such tricks for Codemasters' games specifically and PS1/PSP/Vita games in general. All those intro screens and warnings are absolute bullshit, just publishers spitting in gamers' faces.
Re:Rockstar thanks GTA Online player who fixed load times, o... by swat535 on Monday March 15, 2021 @11:00PM (#26472426)
Unfortunately he will flunk the interview after failing to invert a binary tree..
Re:Rockstar thanks GTA Online player who fixed load times, o... by therealdrag0 on Tuesday March 16, 2021 @09:59PM (#26485630)
I know it's tongue in cheek, but shouldn't you use a more difficult example? Inverting a binary tree is trivial. (Example solution: https://leetcode.com/problems/invert-binary-tree/discuss/111...)
Re:Rockstar thanks GTA Online player who fixed load times, o... by odobo on Wednesday March 17, 2021 @03:35PM (#26495866)
It's a reference to the engineer that created homebrew but failed a google interview where they asked him that question: https://twitter.com/mxcl/status/608682016205344768?s=20
Re:Rockstar thanks GTA Online player who fixed load times, o... by systemvoltage on Monday March 15, 2021 @11:10PM (#26472502)
Not worth working there anyways.
Re:Rockstar thanks GTA Online player who fixed load times, o... by ascar on Monday March 15, 2021 @08:06PM (#26471125)
It's truly amazing that he did all this while decompiling the source code, but for engineers working on a large system it's not that uncommon to fix large impact performance bugs.
Re:Rockstar thanks GTA Online player who fixed load times, o... by sellyme on Monday March 15, 2021 @11:03PM (#26472451)
Just today I improved performance of an enterprise system by over 15000% by commenting out a "sleep(1);" line I used to debug a race condition!

Might not put that one on the resume.

Re:Rockstar thanks GTA Online player who fixed load times, o... by megablast on Monday March 15, 2021 @07:40PM (#26470843)
One person. Only one person gets to say that.
Re:Rockstar thanks GTA Online player who fixed load times, o... by mkasberg on Monday March 15, 2021 @10:53PM (#26472377)
"...without working for Rockstar"
Re:Rockstar thanks GTA Online player who fixed load times, o... by yc-kraln on Tuesday March 16, 2021 @03:13AM (#26473837)
Is the resume where all cool accomplishments go after they've faded from the public eye? Your comment struck me as somehow extremely (and unintentionally) fatalistic... that this cool hack will somehow end up churned through the capitalistic society into a bullet point to earn a wage. Actually kind of depressing.
Re:Rockstar thanks GTA Online player who fixed load times, o... by ZephyrBlu on Tuesday March 16, 2021 @04:25AM (#26474203)
Well, what else should the fate of this achievement be? Very few achievements are immortalized.

I don't think it's got anything to do with capitalism, we just tend to forget things quickly.

Re:Rockstar thanks GTA Online player who fixed load times, o... by selimthegrim on Monday March 15, 2021 @08:59PM (#26471602)
I’m sure ZA/UM is hiring.
Re:Rockstar thanks GTA Online player who fixed load times, o... by C19is20 on Monday March 15, 2021 @06:42PM (#26470251)
One.
Re:Rockstar thanks GTA Online player who fixed load times, o... by jamiek88 on Monday March 15, 2021 @07:06PM (#26470482)
Sans source code to boot!