Re:Rockstar thanks GTA Online player who fixed load times, o...
by DevX101 on Monday March 15, 2021 @06:30PM
(#26470134)
That's pretty amazing by itself. But it was doing it without access to the source code that blew me away.
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Re:Rockstar thanks GTA Online player who fixed load times, o...
by ZephyrBlu on Monday March 15, 2021 @06:46PM
(#26470298)
That really is the cherry on top.
Ya know on second thought, it's so unbelievable that he did this whole thing that I wouldn't be surprised if someone reading his resume thought he was bullshitting.
Re:Rockstar thanks GTA Online player who fixed load times, o...
by redrobein on Monday March 15, 2021 @08:22PM
(#26471307)
Althought it is impressive, it isn't that uncommon in the reverse engineering world and quite believable imo.
Re:Rockstar thanks GTA Online player who fixed load times, o...
by xdrosenheim on Monday March 15, 2021 @08:11PM
(#26471198)
And that's why you have source in your resume.
Re:Rockstar thanks GTA Online player who fixed load times, o...
by lumberingjack on Monday March 15, 2021 @09:53PM
(#26471966)
Gamers playing this game have all kinds of tricks to try to bypass the load screen itself because it takes a long time to go through it but the game by design forces you to look at the load screen multiple times just to do one task. One way that I remember was to play in a Solo session that way you don't have to load every time you come out of multiplayer. They even make a GTA online software tool that blocks GTA on the firewall at very specific intervals to force an online session in order to speed up load times.
Re:Rockstar thanks GTA Online player who fixed load times, o...
by aasasd on Thursday March 18, 2021 @10:48AM
(#26503257)
There should be such tricks for Codemasters' games specifically and PS1/PSP/Vita games in general. All those intro screens and warnings are absolute bullshit, just publishers spitting in gamers' faces.