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Re:Deno v1.8 – support for WebGPU, private modules, Intl, an... by singularity2001 on Wednesday March 03, 2021 @06:44AM (#26327173)
132 lines for hello world (helloTriangle), just so much boiler plate.

I cannot pin it down but there must be a better way, this looks like the server world before the invention of ruby on rails.

Also magical values in string format:

primitiveTopology: 'triangle-list', const swapChainFormat = 'bgra8unorm'; ...

Re:Deno v1.8 – support for WebGPU, private modules, Intl, an... by flohofwoe on Wednesday March 03, 2021 @07:31AM (#26327511)
Have you seen a Vulkan "Hello Triangle" in comparison? That's a least a thousand lines of code, and that's with taking shortcuts :)

132 lines isn't really that much for a triangle in any 3D API, except 90's style OpenGL 1.x (which was a nice and convenient API, but also very inefficient).

I'm sure there will be plenty of high-level Javascript libraries built on top of WebGPU which will cater to different philosophies and use cases, and those will also allow a Hello Triangle with fewer lines of code (but also will involve compromises at flexibility or performance).

Re:Deno v1.8 – support for WebGPU, private modules, Intl, an... by skocznymroczny on Wednesday March 03, 2021 @06:48AM (#26327207)
Does Javascript have enums? I've seen these stringly typed enums often in JS APIs.
Re:Deno v1.8 – support for WebGPU, private modules, Intl, an... by flohofwoe on Wednesday March 03, 2021 @07:50AM (#26327659)
...at least the native WebGPU C-API has "proper" enums for those.
Re:Deno v1.8 – support for WebGPU, private modules, Intl, an... by iaml on Wednesday March 03, 2021 @10:41AM (#26329783)
Typescript does have enums