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Re:How I cut GTA Online loading times by 70% by blowski on Sunday February 28, 2021 @05:42PM (#26297809)
Also, it’s not “never optimise”. It’s “only optimise once you’ve identified a bottleneck”. I guess in a profit-making business you only care about bottlenecks that are costing money. Perhaps this one isn’t costing money.
Re:How I cut GTA Online loading times by 70% by saagarjha on Sunday February 28, 2021 @06:01PM (#26297926)
This one isn’t measured to be costing money. Trying to figure out how much money you’re losing as a result of performance problems is extremely difficult to do.
Re:How I cut GTA Online loading times by 70% by astrange on Sunday February 28, 2021 @10:26PM (#26299394)
Not all performance problems have obvious "bottlenecks", some are entirely second-order effects.

For instance, everyone tells you not to optimize CPU time outside of hotspots, but with memory usage even a brief peak of memory usage in cold code is really bad for system performance because it'll kick everything else out of memory.

Re:How I cut GTA Online loading times by 70% by nmfisher on Sunday February 28, 2021 @10:06PM (#26299305)
Precisely. Hasn't GTA Online done over a billion in revenue?

Given how incredibly successful it's been, it's conceivable the suits decided the opportunity cost of investing man-hours to fix the issue was too high, and that effort would be better spent elsewhere.

Re:How I cut GTA Online loading times by 70% by Dylan16807 on Sunday February 28, 2021 @10:14PM (#26299338)
They're making lots of money but the ridiculous load times absolutely cost them money. It's not worth an unlimited amount of dev time to fix, but they definitely should have assigned a dev to spend one day estimating how hard fixes would be.
Re:How I cut GTA Online loading times by 70% by rjmunro on Monday March 01, 2021 @08:06AM (#26302375)
It's costing them money just in the time wasted by their own internal QAs and devs loading the game to test it.
Re:How I cut GTA Online loading times by 70% by blowski on Monday March 01, 2021 @02:04AM (#26300343)
Arguably, it could actually make them money, since it provides a window of free advertising. I have no data either way, but I wouldn’t assume long load screens are necessarily bad for business.
Re:How I cut GTA Online loading times by 70% by Dylan16807 on Monday March 01, 2021 @04:29PM (#26308674)
They don't need more than a full minute of advertising every load.
Re:How I cut GTA Online loading times by 70% by danlugo92 on Monday March 01, 2021 @08:32AM (#26302586)
N=1 but one of the reasons I don't partake in modern gaming is ridiculous loading times and mandatory update sizes.
Re:How I cut GTA Online loading times by 70% by nmfisher on Monday March 01, 2021 @12:48AM (#26300074)
That's also possible. I haven't played it myself, so I really can't comment.
Re:How I cut GTA Online loading times by 70% by ric2b on Monday March 08, 2021 @06:02AM (#26384404)
Where does the belief that corporations are somehow perfect at doing cost-benefit analysis come from? Has anyone worked in a place where that seemed to be the case?

We're talking about an issue that has been loudly complained about for 7 years (and I am evidence that it makes people play the game much less often than they would like to) that some person without access to the source code was able to identify and fix relatively quickly, it would be surprising if it took an FTE 1 week to find this with access to the source code.

This is one of the most profitable games ever, they could hire an entire team to track this down for half a year and it wouldn't even be noticeable on their balance sheet. And I would bet money that it would have increased their active player base (which they care about because of the micro-transactions) in a noticeable way, as long as players were aware of the improvement so they would try it again.

Re:How I cut GTA Online loading times by 70% by CogitoCogito on Sunday February 28, 2021 @07:02PM (#26298312)
Perhaps this one is costing them a lot of money.
Re:How I cut GTA Online loading times by 70% by skzo on Sunday February 28, 2021 @05:55PM (#26297885)
ding ding ding ding