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Re:Are we game yet? – A guide to the Rust game development e... by Thaxll on Wednesday February 10, 2021 @10:53AM (#26090804)
"would make me think that most game code is starting to move away from raw C++"

Godot is talked about on Hacker News but it's nowhere in the industry, as for C++ it's the default language for games and it will be the case for the foreseeable future.

I feel that there is a real disconnect between hacker news and people working in the industry.

Most people here don't seem to understand how different it is from your regular CRUD app compagny.

Re:Are we game yet? – A guide to the Rust game development e... by pjmlp on Wednesday February 10, 2021 @01:28PM (#26092944)
While the disconnect is true, specially in what concerns FOSS views of the world and how real studios work, middleware like Unity and WaveEngine are indeed being picked up by major studios.

On the Switch alone, a very big chunk are all based on Unity, more than 50% as per Unity official statement.

Also although the engine is still mostly C++, they have been porting the rendering pipeline into HPC#.

Re:Are we game yet? – A guide to the Rust game development e... by zerr on Wednesday February 10, 2021 @11:14AM (#26091088)
Engine development and game development are two different things. For gameplay/scripting, even in 90s there were alternative languages. The way Unreal uses C++ (i.e. as scripting) is not different to how Unity uses C#.
Re:Are we game yet? – A guide to the Rust game development e... by lima on Wednesday February 10, 2021 @11:34AM (#26091326)
At some point, every game development project becomes engine development :-)
Re:Are we game yet? – A guide to the Rust game development e... by pjmlp on Wednesday February 10, 2021 @01:29PM (#26092950)
Yep, it even has a GC for the C++ based entities.