Re:Veloren – Open-source MMORPG written in Rust
by adamnemecek on Friday February 05, 2021 @02:42PM
(#26040359)
It's very easy for it to become an issue if a game was written in Unity though. It tends to be really sluggish. E.g. Disco Elysium (amazing game) but the load screens were too much.
Re:Veloren – Open-source MMORPG written in Rust
by imtringued on Friday February 05, 2021 @06:10PM
(#26042384)
I don't know why but performance issues have become very common in modern games. Lots of games fail to scale to significant multiplayer populations. I still remember playing San Andreas Multiplayer/Multi Theft Auto and Just Cause 2 Multiplayer. In all three the multiplayer support is provided by a third party mod and they still managed to scale to hundreds of players per server.
Remember that all of the 'hot' code is internal to Unity and is not written in C#. C# basically just takes on the role of a particularly powerful scripting language and isn't dealing with cleaning up huge amounts of data as would be the case for anything dealing with assets directly.