They may not realize they have them - at runtime, in the object graph, possibly indirectly. There's little difference in principle between cycles in "static" code vs. runtime state, but we often can't express them in the former, because our languages don't specify the concept of dependency at enough granularity (and some rely on a linear compilation pass).
If you've working with Java at Google (Guice) makes you learn to hate hiding circular dependencies behind dependency injection, since your binary gets injected by some huge tree of thousands of dependencies all that can create errors or interfere with each other. And without static checking trying to reason and fix those issues becomes really hard.
I strongly prefer using the languages actual type system to create circular dependencies that you can inspect using well known tools over that any day, better have a problem you can see than hide the same problem to satisfy some tools requirement.
I may sound very snarky, but it really feels like an over engineered mess and I suspect the reason they need all these dependency tricks is the fact that it’s over engineered, not necessarily that the problem they’re solving is so unique that they need circular dependencies.
To me both are technically true, reality is messy, and we hide the mess under imaginary constructs.
If a more experienced engineer does, it’s generally considered a necessary evil, but not a choice taken lightly.
Every engineer I've ever met who has been doing it for more than a couple years universally decries circular dependencies. Every one of them has come to that opinion via hard won experience dealing with real world problems they encountered. And yet comments like yours reveal there are other engineers working in places where apparently the opposite is true. Whenever I see that I wonder how this sort of self sorting manages to occur.