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Re:Factorio 1.1 stable by newswasboring on Friday January 29, 2021 @09:00AM (#25957273)
Yes they don't do it with 10 devs because the complexity is high. You don't think you need a larger team to handle complexity? Or you think the 500+ team normalized to complexity actually tell that AAA are understaffed.
Re:Factorio 1.1 stable by sleepybrett on Friday January 29, 2021 @12:30PM (#25959887)
I imagine at one of these 500+ companies the majority of those are in the art department.

I'm thinking about say DICE. DICE has made essentially the same game (battlefield/battlefront) about 10 times. The 3d engine does get upgraded game to game, but clearly the majority of the delta between games is simply the art.

Re:Factorio 1.1 stable by linkdd on Friday January 29, 2021 @09:02AM (#25957301)
I do think you need more dev to handle more complexity.

But more dev to have less bugs, or to develop faster is like saying that with 9 pregnant women, you can deliver a baby in 1 month.

Re:Factorio 1.1 stable by newswasboring on Friday January 29, 2021 @09:09AM (#25957356)
So you are saying in a large complex project there are no impact on bugs by number of devs? I'm not saying there is a linear relationship but it's naive to say that having a large team does not help you handle bugs.