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Re:Factorio 1.1 stable by linkdd on Friday January 29, 2021 @08:56AM (#25957236)
I'm not sure to understand your point.

More devs does not mean less bugs, it does not mean faster development, in fact, it does not mean anything.

An AAA game may need 500+ games, because that's what the technological constraint requires in terms of brain matter.

If big studio could launch an AAA game with only 10 devs, they would do it.

Re:Factorio 1.1 stable by newswasboring on Friday January 29, 2021 @09:00AM (#25957273)
Yes they don't do it with 10 devs because the complexity is high. You don't think you need a larger team to handle complexity? Or you think the 500+ team normalized to complexity actually tell that AAA are understaffed.
Re:Factorio 1.1 stable by sleepybrett on Friday January 29, 2021 @12:30PM (#25959887)
I imagine at one of these 500+ companies the majority of those are in the art department.

I'm thinking about say DICE. DICE has made essentially the same game (battlefield/battlefront) about 10 times. The 3d engine does get upgraded game to game, but clearly the majority of the delta between games is simply the art.

Re:Factorio 1.1 stable by linkdd on Friday January 29, 2021 @09:02AM (#25957301)
I do think you need more dev to handle more complexity.

But more dev to have less bugs, or to develop faster is like saying that with 9 pregnant women, you can deliver a baby in 1 month.

Re:Factorio 1.1 stable by newswasboring on Friday January 29, 2021 @09:09AM (#25957356)
So you are saying in a large complex project there are no impact on bugs by number of devs? I'm not saying there is a linear relationship but it's naive to say that having a large team does not help you handle bugs.
Re:Factorio 1.1 stable by mpalmer on Friday January 29, 2021 @04:06PM (#25962546)
> If big studio could launch an AAA game with only 10 devs, they would do it.

They could, if they gave themselves 8 years. Factorio has been in development since 2012.

AAA games ship on a deadline; naturally the work is divided as much as possible among many teams. More devs can in fact mean faster development if you're OK compromising on quality.