Re:The Cabal: Valve’s Design Process for Creating Half-Life ...
by baud147258 on Monday January 18, 2021 @11:01PM
(#25829857)
> this split in reception/bug prevalence
a split between the older gen and next gen consoles/PC? Or perhaps a gradient of bug tolerance, compounded by how much issues each user experiences (depending on the hardware used). Though I've heard that it's not just the bugs that cause issues
a split between the older gen and next gen consoles/PC? Or perhaps a gradient of bug tolerance, compounded by how much issues each user experiences (depending on the hardware used). Though I've heard that it's not just the bugs that cause issues