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Re:The Cabal: Valve’s Design Process for Creating Half-Life ... by baud147258 on Monday January 18, 2021 @11:01PM (#25829857)
> this split in reception/bug prevalence

a split between the older gen and next gen consoles/PC? Or perhaps a gradient of bug tolerance, compounded by how much issues each user experiences (depending on the hardware used). Though I've heard that it's not just the bugs that cause issues

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