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Re:The Cabal: Valve’s Design Process for Creating Half-Life ... by H8crilA on Sunday January 17, 2021 @02:59AM (#25809050)
100% agree.

As to the grandparent comment - one day maybe I will understand what really causes this split in reception/bug prevalence, but today is not that day. Very much recommended (and save when you play, not only because gonks can jump you up, and not only because you may fail to date the super hot Panam [or River for the ladies], but also because it does crash/break every 5-10 hours of gameplay).

Re:The Cabal: Valve’s Design Process for Creating Half-Life ... by baud147258 on Monday January 18, 2021 @11:01PM (#25829857)
> this split in reception/bug prevalence

a split between the older gen and next gen consoles/PC? Or perhaps a gradient of bug tolerance, compounded by how much issues each user experiences (depending on the hardware used). Though I've heard that it's not just the bugs that cause issues