News for hackers. Stuff that matters.
Re:Architecture of the Game Boy Advance by bombcar on Monday December 28, 2020 @08:14PM (#25565458)
The backward compatibility continued into the original DS - which was a phenomenal lineup increase - I also fondly remember the Game Boy Player for the GameCube - a precursor to the switch in some ways.
Re:Architecture of the Game Boy Advance by EE84M3i on Monday December 28, 2020 @08:17PM (#25565492)
I always thought it was interesting that (as mentioned in the article) the GBA has two processors, one for GBA and one for original gameboy/game boy color games. Similarly, the DS has an ARM7 in addition to it's ARM9 in order to play GBA games, however it lacks the sharp processor to play original game boy games. The notches on the carts prevent you from putting an original gameboy game into a DS, IIRc.
Re:Architecture of the Game Boy Advance by Cu3PO42 on Tuesday December 29, 2020 @05:23AM (#25568479)
The DS also used the ARM7 as a co-processor in DS mode. And the 3DS has an ARM11 as the main processor with an ARM 9 used for crypto and other low level operating system functionality. When playing DS games they also run on the ARM9. Of course the ability to play DS games implies there's also the ARM7, in fact you can (more or less) natively boot GBA games on it!
Re:Architecture of the Game Boy Advance by CoolGuySteve on Monday December 28, 2020 @09:23PM (#25566002)
The PS2 used the Playstation 1 chipset for backwards compatibility and to handle the disk/ethernet DMA.

I guess that design philosophy was scrapped when the Playstation 3 discontinued its PS2 compatibility mid-life by removing the PS2 chipset from their design.

Re:Architecture of the Game Boy Advance by rtpg on Monday December 28, 2020 @08:33PM (#25565624)
luckily the GB/GBC was nice and slow so homebrew emulators could totally run your legally dumped gameboy carts onto your extremely legal flash carts
Re:Architecture of the Game Boy Advance by willis936 on Tuesday December 29, 2020 @10:01AM (#25570314)
HackerNews, not CorporateBootlickerNews.

Ripping video games and playing them on other consoles or emulating them is no different than ripping CDs and playing them on your phone. Does any of this seem illegal? More importantly, does any of this seem to violate the agreement of purchasing and ownership?

Re:Architecture of the Game Boy Advance by rtpg on Wednesday December 30, 2020 @02:35AM (#25579471)
???

I’m super contused at this post. This was just a tongue-in-cheek way of talking about emulators and ROMs (most people aren’t ripping their own carts, they’re downloading them from somewhere and probably never bought the original game)

I’m not making a value judgement, and like I’ve played a lot of stuff on emulators

Re:Architecture of the Game Boy Advance by willis936 on Wednesday December 30, 2020 @05:53AM (#25580613)
>most people aren’t ripping their own carts, they’re downloading them from somewhere and probably never bought the original game

I’ve never seen a single ROM homebrew or console hacking community that supports piracy. If users are savvy enough to be able to work with ROMs then they likely know how to rip game carts. Piracy draws legal action from big companies that wish to remove rights. As the niche grows ever smaller, behaving well becomes ever more existentially important.

Re:Architecture of the Game Boy Advance by justsomeshmuck on Monday December 28, 2020 @09:59PM (#25566261)
The Super Gameboy for SNES predates that by nearly a decade

https://en.m.wikipedia.org/wiki/Super_Game_Boy

Re:Architecture of the Game Boy Advance by dleslie on Tuesday December 29, 2020 @12:30AM (#25567040)
It's such a bummer that it doesn't support GBC carts.