They may not always be performed exactly the same way ... with the exact same timing or at the same tempo or the same pauses, etc.
These days everyone expects to be able to just layer on 8 effects on every track but.. that's a pretty recent luxury. Back when computers weren't really powerful enough out of the box to do stuff like that you could get dedicated DSP cards like Universal Audio's "UAD-1" PCI card, which let you use really high quality effects on your tracks without overloading your CPU. Now they have newer Thunderbolt/USB-based outboard stuff to do the same thing.
Regardless, most people in audio know you never buy the brand new hardware (especially when it's on a new processor architecture) and expect to be able to do everything as effectively before. It takes a while for all the third-party software vendors to update their stuff and make it run smoothly, assuming the software team is still in business or still working on that product. There's a ton of great stuff we'll never get new updates of. This is why you'll sometimes find pretty old computers in musicians' homes... There's still one cool granular synthesis app I can think of for Mac OS 8/9 (th0nk) which was never updated for anything newer, for example.
If they no longer plan to sell or update the software, I wonder what's to stop them from open sourcing it if asked.
(direct download link http://www.audioease.com/download/thOnk_0+2.sit.hqx )
Worse, you also can't know in advance IF your existing hardware will be supported on a new system. That has bitten me once with an E-MU 0404 USB audio interface. The fine folks at Creative never bothered to release a production driver for Vista, let alone Windows 7 or later. Needless to say, I don't buy Creative products after that.
On the Mac side, I could only imagine them getting advance news of the M1 and going ¯\_(ツ)_/¯.
There are some constraints on how much complexity a single machine can handle but MIDI sync, Ableton Link etc. allow to combine multiple computers and hardware synths in one setup.
Anecdotally, I don’t perform live but I write music as a hobby and I rarely if ever bounce to audio to free up RAM or CPU. I do bounce for artistic effect though (such as reversing a drum loop or shifting it up/down an octave).
[0] Like Caribou: https://m.youtube.com/watch?v=8s7Z3vMUGrs
You may say the audience won't know the difference. But word will get out. Audiences may not be willing to pay premium prices for prerecorded content.
Does the potential for failure and variation attract the audience? Or just the fact that the medium is much higher fidelity: stage actors are human, three dimensional, and no other medium can record all the subtleties of motion and expression just as well.
An concert, a play, or any other live performance is much more than a single night, 2 hour performance. It's countless hours of practice, errors, emotional up & downs during the journey.
The performance one watches is the tip of the iceberg and the underlying depth is what amazes us as humans. The unmistakable performance or real-time and invisible improvisation during the show.
I used to played in a symphony orchestra. Even the slowest of classical pieces is a storm for the orchestra, if not for the spectators.
On a side note, these broadway performers and musicians were awesome and incredibly professional and talented. I didn't know what to expect (as a kid, I found these musicals so boring) but it was great.
Ease and quality of improvisation? Does the musician here improvise? Slight variation in each performance?
The main song in Phantom of The Opera, in the West End, is/was done to a click track - and the performance is/was noticeably flat because of it, in my opinion.
Otherwise why not just fire up YouTube out Spotify
It's absolutely standard for electronic musicians to bounce tracks with computationally expensive plugins to static audio tracks while working. Otherwise, there is usually not enough CPU available to perform all the DSP for a complex song. (Additionally, bouncing tracks to audio gives more control over fades, cross-fades, tails, etc.)
This blog post confuses me, because is he playing the VSTs live? Why not trigger bounced audio instead?