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Re:Ask HN: What Lived Up to the Hype? by holografix on Thursday December 24, 2020 @09:19AM (#25527632)
Zelda Breath of the Wild exceeded my expectations completely. I played it years after it came out and was gobsmacked by how good it was.

A strange mixture of pleasant, mildly challenging, big and awe inspiring world.

Re:Ask HN: What Lived Up to the Hype? by benrbray on Thursday December 24, 2020 @11:11AM (#25528691)
Ok, I guess I'll bite. To me, BotW feels more like a game engine and less like a game. My biggest issues:

> Content sparsity. Like many open world games, most of Hyrule just feels dead to me. Towns aren't as populated and lively as OoT / WW / MM, the main reason being that there aren't as many overlapping storylines that have you return to the same location as you progress through the game. The game basically encourages you to clear a region and never return. The random encounters are repetitive.

> The shrines, what the heck were they thinking?! It feels like Nintendo hired a bunch of interns that year and needed to give them something to do. All the shrines were clearly made in a generic level editor. Felt really out of place to me.

> Most of the music in BoTW is quiet and subdued, unlike previous entries in the series. This is good for setting a certain tone, but it's less effective unless there's some flashier music to contrast with. To me, the lack of music made the game feel even emptier.

> Shallow combat mechanics, even compared to other entries in the series like OoT. Just mash buttons until enemy dead. Armor / weapons don't really matter beyond the stat boosts and occasionally some elemental matching. Guardians / Lynels require some strategy, but once you figure out the tricks it's not hard to brute force those too.

I had fun playing, for sure. It just doesn't rank very highly on my list. I'm looking forward to BotW 2, where hopefully they'll use their game engine to make a great game!

Re:Ask HN: What Lived Up to the Hype? by mattnewton on Thursday December 24, 2020 @11:48AM (#25529062)
I had the opposite experience running around though, it felt very satisfying to just go "what's that over there" and run into totally skippable content like dragons, simple korok seed puzles, tracking down shooting stars landing in enemy territory, finding and riding the lord of the mountain, watching enemy bokoblins try to hunt a wild boar, solving the puzzle of how to get a shrine to appear, snowboarding, landing on a far away island and taking down the slumbering cyclops that rules it, goron golfing with giant rocks, etc etc. It's like a big yard where you can go anywhere and there is something delightful tucked in everywhere.

I think the sparsity of people is deliberate, it's post apocalyptic where most travelers you encounter are probably assassins from an enemy cult.

In general I felt like it was the result of a very different game approach than something like cyberpunk, where they added small things to the game one by one while making sure they meshed and were polished to a mirror finish.

Re:Ask HN: What Lived Up to the Hype? by mFixman on Thursday December 24, 2020 @12:08PM (#25529260)
The shrine decorations are monotonous but some of the puzzles are absolutely fantastic.

The one in the Korok forest where you have to figure out the relationship between the star map and the stones took me a long time and felt so satisfying to complete.

The game is polarising because it works only for a certain kind of player. I love just jumping in a random point of the map to chill and explore and suddenly find some surprise in the middle of nowhere, but if you prefer some linear and story-driven game I don't think BOTW is for you.

Re:Ask HN: What Lived Up to the Hype? by Cerium on Thursday December 24, 2020 @12:37PM (#25529531)
I enjoyed the shrines, but not many of them were hard once you realized that they all follow a Chekhov's gun pattern. Anything given must be used in the solution, anything that reacts to one of your skills (magnet, etc) must be important.
Re:Ask HN: What Lived Up to the Hype? by starky on Thursday December 24, 2020 @11:49AM (#25529069)
The main problem I had with BotW is that it doesn't have proper dungeons, it just isn't a Legend of Zelda game to me if it doesn't have dungeons. The divine beasts are the closest thing to it, but having them as optional and not driving the story forward just doesn't scratch the itch.
Re:Ask HN: What Lived Up to the Hype? by majewsky on Friday December 25, 2020 @06:28PM (#25539963)
> Most of the music in BoTW is quiet and subdued, unlike previous entries in the series. This is good for setting a certain tone, but it's less effective unless there's some flashier music to contrast with. To me, the lack of music made the game feel even emptier.

Hilariously, I had the opposite experience. BotW was the first Zelda game I played extensively (I have some memories from OoT and MM because a friend had an N64 back in the day, but never played it myself for anything more than 10 minutes).

After finishing BotW, I wanted to play the Link's Awakening remake. But I had to walk away from it after about an hour because the endless barrage of music was annoying me to no end. (I have since adjusted to it.) I'm currently playing Age of Calamity, where the soundtrack does not feel as obnoxious because there's actual action going on all the time. After that, I might be able to go back to Link's Awakening.

Also:

> it's less effective unless there's some flashier music to contrast with

IMO there is tons of flashy music in this game. The cities' motifs, the champion's motifs, the castle music, the Divine Beast tracks, the fight tracks in general. I have hours-long playlists of all of that as my go-to background music for work.

Re:Ask HN: What Lived Up to the Hype? by bluejellybean on Thursday December 24, 2020 @10:44AM (#25528447)
I picked up a switch exclusively for this game, I only just got off the first little island, so far it's very much living upto the hype. I'll find myself slow walking the area and just exploring more than anything else. Considering all of the games one could play during a pandemic, this was a perfect fit for me.
Re:Ask HN: What Lived Up to the Hype? by beegtone on Thursday December 24, 2020 @12:02PM (#25529205)
Same, but a couple of years ago to pass time after a pretty harsh dirt bike accident. My adult gamer daughter thought it was hilarious when I'd get excited about milestones like pulling the master sword.
Re:Ask HN: What Lived Up to the Hype? by lisardo on Thursday December 24, 2020 @10:40AM (#25528408)
This one. Zelda Breath of the Wild has the best meta review ever given to game. It's worth buying a Nintendo switch for this game alone.
Re:Ask HN: What Lived Up to the Hype? by city41 on Thursday December 24, 2020 @10:21AM (#25528180)
I've deleted my save on it two times now. Each subsequent play through was about 100 hours and I discovered new stuff each time. Truly one of the greatest games ever made.
Re:Ask HN: What Lived Up to the Hype? by AnIdiotOnTheNet on Thursday December 24, 2020 @03:16PM (#25531023)
I'd agree with that. I first played it on an emulator to see what the fuss was about... for long enough to beat it, the DLC, and all the quests. I kept telling myself I'd buy it and a Switch if only there were a way to transfer my save.

Then I got a Switch for Christmas last year (I didn't ask for one, they just sprung it on me), and proceeded to buy and play through the game in its entirety again.

Re:Ask HN: What Lived Up to the Hype? by ArtWomb on Thursday December 24, 2020 @09:54AM (#25527929)
Nintendo Direct streams constitute a master class in building hype ;)
Re:Ask HN: What Lived Up to the Hype? by majewsky on Friday December 25, 2020 @06:30PM (#25539977)
It was really sad to see the absence of Nintendo Directs this year. One can only hope they're saving up some big announcements for 2021.