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Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by BossingAround on Saturday December 19, 2020 @03:29AM (#25476068)
> Performance on last gen aside

I think there's your problem, because the majority of people are playing on last gen, as advertised that it would work there.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by Meekro on Saturday December 19, 2020 @12:52PM (#25479397)
It's like if you play Witcher 3 on the Nintendo Switch-- it technically works, but it's also a predictably blurry mess. Anyone who's read up on Cyberpunk knows that it's going to strain even the best gaming PCs, so it should be no surprise that it barely runs on last gen consoles.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by smileybarry on Saturday December 19, 2020 @01:55PM (#25480042)
It's not fair to compare home console ports to Nintendo Switch ports, a mobile console with a mobile-grade Soc. Some graphics and performance losses are expected and excusable, depending on whether it's still worth it to you.

Every trailer labeled "Nintendo Switch" shows footage taken from an actual Switch; you can at least gauge how well it runs or whether visuals are good or not. (And there's tech reviewers like Digital Foundry)

Comparably, Cyberpunk's most recent gameplay demo was purely next-gen (and "mid-gen" like PS4 Pro), and reviewers were playing on PC and not allowed to show footage. You couldn't know about X1/PS4 experience until it was too late.

> Anyone who's read up on Cyberpunk knows that it's going to strain even the best gaming PCs, so it should be no surprise that it barely runs on last gen consoles.

This game was announced when PS4/X1 just came out, even if you account for development starting years later that's still within the peak of their cycle. If it weren't for the last 3 delays (only 7 months combined), Cyberpunk would be releasing on those same consoles before PS5 was even announced. 15-24FPS, 540p gameplay would not be acceptable then and it should not be acceptable now.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by Meekro on Saturday December 19, 2020 @05:33PM (#25481898)
You make some good points, so let me try to better explain where I was coming from.

There are certain games-- the ones that get all the PC gamers to buy new graphics cards when it's about to come out. When there's a game like that coming out soon, I just know it's going to run like shit on console and everyone's going to complain. This was true when Crysis came out in 2007: all the PC gamers upgraded their graphics cards to play it, and the guys on Xbox360 just had to put up with a blurry mess running at 20fps. Same thing happened with Just Cause 3 in 2015. A bunch of others, too.

I don't mean to say that it's okay; if you sell the game on a certain console, one would hope that it'd run well there. I just think it's entirely predictable which games are going to have this problem (it's the ones that got the PC gamers to buy new graphics cards so it would even run), and then I'll hop online and everyone's talking like it took them by surprise.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by smileybarry on Saturday December 19, 2020 @06:17PM (#25482228)
I got your point, and I agree a few generation-defining games are notoriously more demanding and one shouldn't expect a great experience on console, but there's a limit to that downgrade. 540p 15FPS is below the bare minimum something ought to run, if it gets that bad, maybe it's better to just outright say "you need a PS4 Pro / Xbox One X or newer to play, sorry". I say this as a PC gamer with no current-gen (PS4/X1) or next-gen console at all (except the Switch if that counts in this context).

And IIRC Just Cause 3 was just bad all around, the PC port was extremely buggy as well.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by lghh on Saturday December 19, 2020 @03:43PM (#25480994)
The game had several release dates _this year_ that were before the current round of consoles were out. Considering those were the only consoles it was going to be on at release if it hit one of it's many slated release dates this year it's totally inexcusable that this is the state the game is on on that hardware.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by nailer on Saturday December 19, 2020 @01:38PM (#25479860)
PC gaming culture (you can play it on that rig but it'll barely run) Vs console gaming culture (it should work and performance shouldn't be a thing you think about)
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by cmehdy on Saturday December 19, 2020 @05:32PM (#25481896)
They've actually added a ton of settings for the switch to run the Witcher 3 very well: https://www.eurogamer.net/articles/digitalfoundry-2020-the-w...

I basically played it with everything on max and had no slowdowns which is impressive frankly. Obviously rendering on a Switch doesn't compare with a PC - an obvious statement if anyone takes a look a the HW specs.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by gambiting on Saturday December 19, 2020 @03:33AM (#25476083)
Except that's not true and I don't know where the assumption comes from. CDPR clearly said that majority of sales so far have been on PC.

And then they repeated that they have no way of knowing which platform you're actually playing that last-gen version on - so people playing the PS4 game on the PS5(where the game runs absolutely fine) still count as PS4 sales.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by netsectoday on Saturday December 19, 2020 @09:59PM (#25483452)
> so people playing the PS4 game on the PS5(where the game runs absolutely fine) still count as PS4 sales

The PS5 version has some crisp visuals and better frame-rate but it still has floating people, vehicles that forget about collision detection, crappy AI, cars that drive on rails, horrible pop-in effect, and gunfights where you can't take down some pissed off guy on the street without 50 direct headshots.

As for the story; I chose the corpo path and within 15 minutes of cutscenes and limited movement "gameplay" I'm on the street as some punk, never getting to experience anything close to what was marketed as the corpo path.

A few hours in I began to get lost in the world and enjoyed the advanced gameplay mechanics. They really went all-out with what you can do in the game, but then once the cinema-quality quest is finished I'm thrown back into the sloppy unfinished open-world.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by thrwyoilarticle on Saturday December 19, 2020 @10:47AM (#25478096)
> people playing the PS4 game on the PS5(where the game runs absolutely fine) still count as PS4 sales.

Because it's a PS4 game. There isn't a PS5 release.

I assume software I buy runs on the hardware it's designed for.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by kungito on Saturday December 19, 2020 @03:37AM (#25476100)
It's really unbelievable that in today's time of data collection they are incapable of knowing the freaking platform name on which the game runs on. Don't they have any ingame online services or just straight up get the data from Sony. This cannot be true.

Edit: what could be is that they just didn't build a data collection pipeline for this seeing as how they didn't do half of the planned stuff

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by fogihujy on Saturday December 19, 2020 @11:24AM (#25478407)
Last-gen Xbox owner here. Lots of us were hyped about this game, and expected it to be the last major must-have game of the generation, because that's what CDPR has implied all along for the last half-decade.

Now, it seems to end up in the same category as Dragon Age: Inquisition on the Xbox 360; possibly playable after a few patches, but nowhere near a state which makes the game justice.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by ck425 on Saturday December 19, 2020 @04:16PM (#25481274)
I remember trying to play DA:I on 360 and how much better it was on PS4. As soon as I heard the Cyberpunk PS4 reviews I took the money I had aside for Cyberpunk and got Miles Morales instead. I'll be playing Cyberpunk in new years/spring when there's more PS5 stock, an official version and a few patches.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by xiphias2 on Saturday December 19, 2020 @04:57AM (#25476402)
When I looked at the videos, I haven't even thought that it's possible to get so many light effects out of 7 year old cards. It turns out it isn't.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by 83457 on Saturday December 19, 2020 @10:49AM (#25478107)
There are some huge, amazing looking games on PS4 and Xbox One. It is less an issue of capability and more an issue of Cyberpunk 2077 not being sufficiently optimized for them. The game was delayed multiple times. If it was released earlier the console version would have only been played on the previous gen. Makes me wonder if the delays were in large part to wait on new gen to come out in order to lower the need for optimization of older gen. I guess they should have waited another year.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by xiphias2 on Saturday December 19, 2020 @11:12AM (#25478294)
They should have made a better deal with PS5 and the new Xbox, as many gamers want to buy the new consoles just to be able to play Cyberpunk (I'm getting a PS5 for my friend for Christmas to play it, though it will take more time to get it of course)
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by mthoms on Saturday December 19, 2020 @11:43AM (#25478618)
I've always wondered, don't Sony/Microsoft do their own QA before releasing a title on their platforms?
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by maccard on Saturday December 19, 2020 @12:25PM (#25479095)
They do, but it's not "qa" in the sense of are there any bugs in the game, there's a checklist you have to adhere to and as long as you adhere to it, you're good. It mostly checks stuff like if you've got voice chat, do you respect parental controls,or are you using any undocumented APIs, or does the game crash under "normal use". An unstable game can pass these was checks, and there are no guarantees of quality from this process.

(Disclaimer: I work on Fortnite, have ample experience with making sure the rules are followed)

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by mthoms on Saturday December 19, 2020 @08:41PM (#25483079)
That makes sense, thanks.