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Re:Cyberpunk 2077 Refunds by castlecrasher2 on Friday December 18, 2020 @11:20AM (#25468538)
>it's an extremely fun, really well-made game

There are seemingly infinite number of issues the game is having, I can't imagine calling it well-made. Here's a single compilation from the game's subreddit, where there are hundreds more examples:

https://old.reddit.com/r/cyberpunkgame/comments/kewhky/i_com...

Re:Cyberpunk 2077 Refunds by AsyncAwait on Friday December 18, 2020 @03:38PM (#25471635)
I am nearly at the end on Stadia and other than the occasional floating NPC I haven't experienced bugs. So experiences seem to vary quite a bit, they're far from universal.
Re:Cyberpunk 2077 Refunds by nikdoof on Friday December 18, 2020 @06:47PM (#25473528)
Strangely, I think Stadia is one of the more stable platforms for the game. I'm in a similar position, dumb AI when driving, the odd multiple dialog lines being smashed together, but overall its not too bad. 28 hours in and I've been mostly distracted by side quests.
Re:Cyberpunk 2077 Refunds by enraged_camel on Friday December 18, 2020 @01:05PM (#25469949)
The OP’s point is that it is highly anecdotal. I have dozens of hours and I only ran into a single bug that forced me to reload. Everything else I have seen have been cosmetic issues.
Re:Cyberpunk 2077 Refunds by twblalock on Friday December 18, 2020 @03:04PM (#25471261)
> The OP’s point is that it is highly anecdotal. I have dozens of hours and I only ran into a single bug that forced me to reload. Everything else I have seen have been cosmetic issues.

Cosmetic issues in a game that is supposed to be a 3D immersive world are really bad issues. We shouldn't be writing them off as minor.

We should expect better for $59.99 after years of development. We should not normalize the expectation that new games will be half-baked. New games should be finished, and they should work properly on all of the platforms they claim to support.

If you want to play unfinished games, there is Steam Early Access. All other games are supposed to be finished when they are sold. And if they don't work on the PS4 they should not be sold for the PS4!

Re:Cyberpunk 2077 Refunds by 6gvONxR4sf7o on Friday December 18, 2020 @03:29PM (#25471523)
This anecdote seems to extend to all players on the most standardized, commonly owned systems (current generation consoles).
Re:Cyberpunk 2077 Refunds by AsyncAwait on Friday December 18, 2020 @03:38PM (#25471645)
So 7 year old PCs?
Re:Cyberpunk 2077 Refunds by 6gvONxR4sf7o on Friday December 18, 2020 @09:10PM (#25474341)
Tens of millions of exactly the same hardware setups isn’t really a generalization-failing anecdote the way “it didn’t work on my old computer” is.
Re:Cyberpunk 2077 Refunds by kaesar14 on Friday December 18, 2020 @03:49PM (#25471782)
I'm not sure why this matters when we're on a thread about refunds on said "7 year old PC".
Re:Cyberpunk 2077 Refunds by AsyncAwait on Friday December 18, 2020 @03:55PM (#25471861)
It matters because while most of the blame is on CDPR some should go to players pre-ordering without realizing that getting such a massive game to run well on a 7 year old PC is not realistic. PC gamers would not expect this to run on such an old system for sure.
Re:Cyberpunk 2077 Refunds by kaesar14 on Friday December 18, 2020 @03:59PM (#25471922)
If it's not realistic, then CDPR should not be releasing a broken version of the game for those consoles. They're happy to take the money of a fully priced game which comes with a set of expectations of what that game will look like. This game has been in development for years, there's been loads of promotional material for it, and it's frankly anti-consumer to say that the customers are idiots for expecting something they purchase to be a functional piece of software.
Re:Cyberpunk 2077 Refunds by AsyncAwait on Friday December 18, 2020 @04:02PM (#25471966)
> and it's frankly anti-consumer to say that the customers are idiots for expecting something they purchase to be a functional piece of software.

I specifically said per-ordering. I agree CDPR should have been more upfront about this being an 'impossible port' so to speak.