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Re:Cyberpunk 2077 Refunds by AsyncAwait on Friday December 18, 2020 @03:38PM (#25471645)
So 7 year old PCs?
Re:Cyberpunk 2077 Refunds by 6gvONxR4sf7o on Friday December 18, 2020 @09:10PM (#25474341)
Tens of millions of exactly the same hardware setups isn’t really a generalization-failing anecdote the way “it didn’t work on my old computer” is.
Re:Cyberpunk 2077 Refunds by kaesar14 on Friday December 18, 2020 @03:49PM (#25471782)
I'm not sure why this matters when we're on a thread about refunds on said "7 year old PC".
Re:Cyberpunk 2077 Refunds by AsyncAwait on Friday December 18, 2020 @03:55PM (#25471861)
It matters because while most of the blame is on CDPR some should go to players pre-ordering without realizing that getting such a massive game to run well on a 7 year old PC is not realistic. PC gamers would not expect this to run on such an old system for sure.
Re:Cyberpunk 2077 Refunds by kaesar14 on Friday December 18, 2020 @03:59PM (#25471922)
If it's not realistic, then CDPR should not be releasing a broken version of the game for those consoles. They're happy to take the money of a fully priced game which comes with a set of expectations of what that game will look like. This game has been in development for years, there's been loads of promotional material for it, and it's frankly anti-consumer to say that the customers are idiots for expecting something they purchase to be a functional piece of software.
Re:Cyberpunk 2077 Refunds by AsyncAwait on Friday December 18, 2020 @04:02PM (#25471966)
> and it's frankly anti-consumer to say that the customers are idiots for expecting something they purchase to be a functional piece of software.

I specifically said per-ordering. I agree CDPR should have been more upfront about this being an 'impossible port' so to speak.