And....barren city? Are we even playing the same game?
I just don't understand that point. Many times so far I've just been walking around and admiring the place, it feels like the most realistic city I've ever been in in a video game. There's just so much stuff happening everywhere, I could probably forget the story and walk around and admire it all.
Cyberpunk: https://www.youtube.com/watch?v=1coBF2_0--k
Red Dead Redemption 2: https://www.youtube.com/watch?v=cj7KnllcYzE
So you mean "realistic" in the sense that it looks nice, which is fine, but it doesn't mean "realistic" in the sense of feeling real, ie the NPCs actually react to your actions, cops don't spawn behind you, etc.
I just don't know how much interactivity is required for it to be...good? What part of the AI is missing?
So realistic and cyberpunk, right?
there's a slider to adjust how many random NPCs spawn, so maybe not?
in any case, it's hard to argue that they delivered "a varied selection of different character classes". there are no character classes, just five attributes with related perks.
Well, that's just not true, it's just that your "class" depends heavily on your playstyle. In the same sense Skyrim didn't have classes, but your "build" depended on how you played the game. You can play almost entirely stealthily, put all of your points into intelligence and stealth with some hacking added in. You can play as a brute with tonnes of raw strength, punch everything with gorilla arms. Or maybe you want a typical soldier character, with proficiency in ranged weapons. Or a samurai-like character who uses katanas, or maybe mantis blades. All of these playstyles have their distinct perks and yes, you can absolutely role play as any of them.
Yes, you don't pick "wizzard/thief/rogue" at the beginning. But that doesn't mean there aren't classes.
FWIW, I actually prefer the progression system in cyberpunk. rigid class systems make more sense in party-based rpgs. I just don't think it's accurate to say the game has a class system; it's more like it intentionally has the absence of classes.
Witcher 3, despite being a great game, had a lot of the problems Cyberpunk is getting blasted for. Boring, repetitive combat, "loot everything" inventory management - lots of useless garbage available to collect, very unsatisfying and boring MMO-like crafting system.
But the difference is - W3 could always fall back on its incredible setting, story, music, and memorable characters that we met in previous games. And the main quest + DLC stories were quite good as well.
#2 was mostly a lie
#3 Meh. You level up, you customize your character based on perks and skills. You get items that you can customize. This one seems fine.
#4 Is fair I think. Stealth + hacking + fighting + talking. You can build your character to be your exact playstyle. You can do several playthroughs and have totally different styles.
#5 I think is fair, although I might not call it "gigantic". There are a bunch of weapon types, a lot of upgrades, and then a whole world of body modification and quickhack tools to play around with.
#6 is obviously a lie, given the launch.
Incidentally, I saw this today: https://www.nme.com/news/gaming-news/cd-projekt-red-to-tone-...
There are story missions dealing with sex workers and their validity as humans. There are story missions addressing rape and misconduct towards sex workers. There are story missions dealing with human trafficking. There are story missions dealing with corporate espionage. The list goes on. None of these things are "juvenile", I would say, nor can they be watered down to "nudity and dildos." This game is not Saints Row, it is not cartoony or silly.
You can dislike the story, but you should not mischaracterize the subject matter to downplay certain parts of its validity. The story is absolutely "mature". There is no question.
is acceptable game?
But xbox/ps crowd were happy because they got that game over a year earlier and with not such big bugs.
Here it is different PC gamers got a better game and mostly console players are complaining.
This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just to name a few things. And it’s ridiculously unoptimized and buggy.