With this game it's probably a generational thing on more than one level: not only do most people tend to grow out of side quest competitionism at some point, I suspect that older parts of the audience are also drawn into this particular main story stronger than their younger peers. It's just so perfectly 1990ies vibe that you almost forget that people did not in fact have mind machine interfaces and fancy prosthetic limbs when they sent their first email on AOL. The game represents exactly how people born around 1977 remember the movies of their youth (entirely unlike how you'd perceive them if you'd see them today).
And that's exactly why I loved it haha, but I do understand the grievance with it
But yeah your description is pretty good.
For me it was great on the beginning, the mood and the graphics are pretty good. Some missions are great as well. But now I’m not really sure if I will even finish it. It doesn’t really feel meaningful.
Also even though there are some explicit sex scenes (but so few I’m not sure why they are there), it is really not edgy at all. It’s like a corporation designed the game which is everything cyberpunk is not supposed to be.
There are a ton of great ideas in there, but then someone realized it would take too long so they half assed everything.
Totally agree. Take for example character backgrounds. They are meaningless. You have a custom 5 min introduction for that background and then you are playing the same game as everybody with the addition of just a few dialogs.
They could have just focused on one background and make the side quests more relevant to that background.
None other than skyrim is one of the best examples of this.