Re:CD Projekt Conference Call with the Management Board [pdf...
by f6v on Tuesday December 15, 2020 @05:09PM
(#25435870)
If you watch game footage, it's obvious it's half-baked. However, so many people violated the number one rule: no preorders. This is literally the only thing gamers can do to incentivise developers to not release buggy games. But here we are again.
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Re:CD Projekt Conference Call with the Management Board [pdf...
by notJim on Tuesday December 15, 2020 @05:26PM
(#25436082)
Eh, I always appreciate the early adopters who provide feedback and pressure on devs to fix the games so that I can play a much better game 6 months or a year later.
Re:CD Projekt Conference Call with the Management Board [pdf...
by f6v on Tuesday December 15, 2020 @05:30PM
(#25436137)
Well yeah, same here. But seems like CDPR is happy about preorders. That's too many adopters to be called "early".
Re:CD Projekt Conference Call with the Management Board [pdf...
by kuu on Wednesday December 16, 2020 @03:29AM
(#25440287)
8 million of preorders, how could they not be happy?
Re:CD Projekt Conference Call with the Management Board [pdf...
by miemo23 on Tuesday December 15, 2020 @05:55PM
(#25436470)
I've had zero problems with it on PC.
Fantastic game with maybe 2-3 bugs
Re:CD Projekt Conference Call with the Management Board [pdf...
by mhh__ on Tuesday December 15, 2020 @06:28PM
(#25436847)
RDR2 is fantastic, 77 isn't that good yet.
I don't mean the performance, it's clearly just had so much stuff ripped out
Re:CD Projekt Conference Call with the Management Board [pdf...
by claudeganon on Tuesday December 15, 2020 @06:23PM
(#25436803)
Larian does a great job with their early access releases, soliciting the community to report bugs, play testing etc. I put like 70 hours into the new Baldur’s Gate on different builds and it’s only like a third of the game. There were a lot of bugs and some crashes I reported, but has otherwise been a blast. Don’t understand why CDPR couldn’t have done the same.
Re:CD Projekt Conference Call with the Management Board [pdf...
by maerF0x0 on Tuesday December 15, 2020 @05:46PM
(#25436344)
is the inverted side of "no preorders" also "No epic games"? Something has to fund development and at a certain point investors will not risk the lack of sales. Versus a preorder is an actual sale.
Re:CD Projekt Conference Call with the Management Board [pdf...
by TylerE on Tuesday December 15, 2020 @06:00PM
(#25436526)
That doesn’t make sense as most of the money is invested long before a release date is even announced.
Re:CD Projekt Conference Call with the Management Board [pdf...
by aspaceman on Tuesday December 15, 2020 @06:14PM
(#25436708)
Preorders aren’t used to invest development, but rather recoup some costs. They also provide a signal to publishers that allows delays to happen.
You’ll still be in the “red” during your marketing push, especially since marketing is so expensive.
Re:CD Projekt Conference Call with the Management Board [pdf...
by shaded-enmity on Tuesday December 15, 2020 @06:49PM
(#25437058)
Not really, I'm going to give the worst example of all - Star Citizen (aka Scope Creep The Video Game) - which was IIRC crowdfunded, and according to the wiki page below remains the most expensive game in terms of development cost.
https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...
Re:CD Projekt Conference Call with the Management Board [pdf...
by CivBase on Tuesday December 15, 2020 @08:36PM
(#25437968)
These games rake in hundreds of millions of dollars. Games are bigger and fancier than ever because they have reached mainstream appeal and accessability. It has nothing to do with preorders.
Preorders just allow them to release buggy games in a beta state and patch it later.