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Re:CD Projekt Conference Call with the Management Board [pdf... by maerF0x0 on Tuesday December 15, 2020 @05:46PM (#25436344)
is the inverted side of "no preorders" also "No epic games"? Something has to fund development and at a certain point investors will not risk the lack of sales. Versus a preorder is an actual sale.
Re:CD Projekt Conference Call with the Management Board [pdf... by TylerE on Tuesday December 15, 2020 @06:00PM (#25436526)
That doesn’t make sense as most of the money is invested long before a release date is even announced.
Re:CD Projekt Conference Call with the Management Board [pdf... by aspaceman on Tuesday December 15, 2020 @06:14PM (#25436708)
Preorders aren’t used to invest development, but rather recoup some costs. They also provide a signal to publishers that allows delays to happen.

You’ll still be in the “red” during your marketing push, especially since marketing is so expensive.

Re:CD Projekt Conference Call with the Management Board [pdf... by shaded-enmity on Tuesday December 15, 2020 @06:49PM (#25437058)
Not really, I'm going to give the worst example of all - Star Citizen (aka Scope Creep The Video Game) - which was IIRC crowdfunded, and according to the wiki page below remains the most expensive game in terms of development cost.

https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...

Re:CD Projekt Conference Call with the Management Board [pdf... by CivBase on Tuesday December 15, 2020 @08:36PM (#25437968)
These games rake in hundreds of millions of dollars. Games are bigger and fancier than ever because they have reached mainstream appeal and accessability. It has nothing to do with preorders.

Preorders just allow them to release buggy games in a beta state and patch it later.