Translation: I don't understand this display.
> But a quick search for graphics-design displays yields several competitor products that have similar or better specs, at generally even lower price tags.
Translation: Despite my lack of knowledge, I feel qualified to say Apple sucks.
Typical HN.
What? Having been in the inner sanctum of engineering within Apple for years, that's exactly the engineering priority for groups I saw and worked within. I'm genuinely curious why you assert otherwise, find it surprising.
- M1 [0]
- A14 in the iPhone 12 Pro (first 5-nanometer chip with 11.8 billion transistors) [1]
Previously, they introduced the first 64-bit CPU in a mobile device, which stunned competitors at the time [2].
Not to mention their excellence in hi-dpi displays. In 2012, Apple launched the MacBook Pro a with "retina" display. It took _years_ for non-Apple alternatives to materialize. In fact, the only comparable laptop display in existence today would probably be the Dell XPS 17" UHD+ (which I own, and it's excellent). However, the MacBook Pro 16" remains superior when it comes to sound quality, form factor (i.e. weight), touch pad precision and latency, thermal performance, etc., despite significant investments from Dell in those areas to catch up. [3]
[0]: https://www.apple.com/mac/m1/
[1]: https://www.apple.com/iphone-12-pro/
[2]: https://www.forbes.com/sites/ewanspence/2015/01/21/iphone-5s...
With everything on that list, thru made a better version of something that already existed, especially with display - it's not like they were the ones developing and manufacturing the displays. Even the ARM architecture and instruction set is not created by them.
I think it's important not to get carried away.
Ironically this is now somewhere they could stand to improve.
The MacBook displays are excellent, particularly when it comes to colour reproduction, but for the past several years they default to a scaled display mode. For anyone not familiar, the frame buffer is a higher resolution, and scaled down for the display, trading sharpness for screen space.
Evidently the drop in sharpness is imperceptible to most people, but I can certainly tell, to the point where I forego the extra space and drop it back to the native resolution.
For a company that generally prides itself on its displays, I think the right option would be to just ship higher res panels matching the default resolution.
They have also done this with certain iPhone displays over the years, but at 400+ppi it’s well within the imperceptible territory for most people. For the 200-something ppi display on the MacBooks, not so.
My understanding of how scaled resolutions in macOS work is that graphics are always rendered at the display's native resolution. The scaling factor only decides the sizing of the rendered elements. Can you point to some documentation that supports your view? I'd like to learn if I'm wrong and understand all the details.
It used to be this non-native scaling was only an option and by default the MacBooks ran at the exact native panel resolution. But at some point that changed so the default is one “notch” on the “more space” slider. I presume most people preferred it that way as you don’t get a lot of text on the screen at the native “Retina” resolution. But the sharpness is worse than when running unscaled.
Uhh, both Sony and Dell had 1080p, 1200 vertical and then QHD laptops in form factors down to 13" before Apple. I owned both before I moved to Apple myself.
You can read people here talking about how their laptops have had high res displays when Apple announced "Retina" back in 2012: https://news.ycombinator.com/item?id=4099789
But it’s not just the resolution, it’s that Apple made such a high resolution usable via 2x rendering, and did so immediately for the entire system and all applications.
You can also get a 4K UHD Dell at 13".
> In fact, the only comparable laptop display in existence today would probably be the Dell XPS 17" UHD+
> But it’s not just the resolution
It was, above. Now it's the resolution and the ecosystem. "Apple did it first". "No they didn't." "Well, they were the first to do it right" ( for varying definitions of "right").
I have no particular horse in the game. In fact, my entire home ecosystem from Mac Pro to MBP to iPad, iPhone, Watch would more lean me in one particular direction, but ...
It's amazing how far we've come
There are some technological improvements that are so transformative (wifi, flash storage, high-resolution/"retina" display, LTE data, all-day battery life) that once you try them you never want to go back.
Then there are the changes that make you go "hmm..." (butterfly keyboard, touchbar without a hardware escape key, giant trackpad with broken palm rejection...)
- Phones, (Original iPhone way ahead of competitors)
- MP3 players (Original iPods)
- Tablets, (Pretty much the only serious tablet as far as I can see)
- Smart Watches, (Apple Watch still defines the category)
- Ultra Books, (First MacBook Air)
- All in One Desktop (iMac)
- Mobile CPUs (Apple silicon has been way ahead for years)
- Laptop CPUs (M1)
This doesn't just all happen by making existing things more "User Friendly". This takes real innovation to pull off.
I'm ex-Apple and an Apple fan as much as anyone, but I also have the benefit of being old. Not to take anything away from Apple's collective accomplishments, in many of these categories I'd say they "redefined" more than "defined".
There were many smartphones before the iPhone (the Palm Treos were great), many MP3 players before the iPod, many tablets before the iPad (the Microsoft Tablet PC came out about a decade before the first iPad), all-in-one PCs go back 40 years now, etc.
Pretty much, and they did a pretty good job too.
It's kind of the difference between invention and innovation.
Apple certainly does invent things, but they are a superlative innovator.
Xerox never made the Macintosh because they missed key innovations such as regions, the Finder, consistent UI guidelines, the ability to put a usable GUI OS in an affordable package.
Their monitor is great for a consumer or prosumer monitor but just because it has PRO in the name doesn't mean it can dance in the ring with the actual PRO displays that are used to master million dollar motion pictures.
The point of the 6k Pro HDR wasn't to compete with the one or two $40k monitors used to master million dollar motion pictures.
It was to replace the five to ten other $40k monitors used in other parts of the production pipeline, by being accurate/wide/bright enough for that purpose, and to provide good-enough accuracy to a whole swath of jobs where it was dearly needed but far too expensive.
Overkill for developers though.
And then there's the Dell UP2718Q, almost entirely the exact same specs, but only 4K, at 1600€. Released 2017, years before the XDR.
The ideal is 5K, which is double 2560x1440 in each dimension, but essentially the only 5K displays available are the LG one made in partnership with Apple, which is over a grand and has numerous quality issues, or the one built into the iMac. It’s really annoying.
Are these documented anywhere? I have one (it's glorious) and I've not had a problem with it, but it'd be interesting to see the list.
Here's a spec overview for those unfamiliar. https://www.displayspecifications.com/en/comparison/4f37c07a...
But you're right, the additional 3000$ are definitely noticeable - but if they're noticeable enough to justify that price tag is another question.
Did you just compare that mediocre POS to an XDR?
What's so "mediocre POS" about them in your opinion?
And there is a huge difference between 4K and 8k, and a much higher DPI.
And the halo effect actually is an artifact from the backlighting which can be resolved with the backlight recalibration cycle, which the Pro Display XDR does automatically and invisibly during times with purely SDR content, while it has to be manually run and is very obtrusive on the Dell one, that much is true.
The monitor that are comparable to the Pro XDR Display are ASUS PA32UCX ($4500) or EIZO CG319X ($6000) which usually requires full recalibration every certain amount of usage.
> When we used to manufacture TVs, we'd produce them for customers in the southern hemisphere too. When building these, we had to run them through our production lines upside down.
> When the old cathode ray tube TVs were built, the earth's magnetic field was taken into account during the production process. This ensured the current flowed the right way through the TV and so the TV was able to function normally.
[1]: https://twitter.com/SonyUKTEC/status/1228239522166501376
As for bleeding edge, Apple has pioneered plenty of technology. It's true that it builds upon foundations of technical designs and scientific discoveries by others but that applies to every other company as well. Very few organizations are capable of going straight from invention in a science lab to large scale commercial product all by themselves. If you judge by how much "new" technology has actually reached consumers though, Apple is clearly leading the field.
The closest competitor I’ve found is the PA32UCX at $4500, and supposedly its fan is noisy enough that I’m hesitant to buy it.
The cheaper version of this display has a price tag of $5k, the more expensive one $6k.
I never spent even remotely as much money on a display, so I cannot speak from first-hand experience. But a quick search for graphics-design displays yields several competitor products that have similar or better specs, at generally even lower price tags.
Apple does many things, but certainly not bleeding-edge innovation. Of course it likes to sell its products as such, but I guess that's just how marketing works.