Not in what concerns graphics rendering performance.
Though when using local ethernet, heavy graphics isn't that bad. I can play doom over local ethernet using drawterm to a cpu server which is actually running the doom processes. Of course blowing up the game screen makes it suffer as doom doesn't use dev draw.
Another thing to realize is that plan 9 graphics are done via dev draw which is a sort of 2d graphics engine that you load text and bitmaps into then issue commands to draw and move them around on screen. So a local dev draw on the terminal only receives draw commands for the loaded resources so there is some caching and heavy lifting done at the terminal end. It's not like vnc or rdp where you are viewing a remote frame buffer.
This is entirely false.
The 9P protocol is asynchronous, can handle up to 16k outstanding requests, supports out-of-order responses, and includes support for arbitrary request cancellation,
The only thing thing that blocks to wait for an R message are blocking syscalls, but that doesn't stop other processes from sending further T messages.
But this is the reason why drawterm or rcpu is not very usable over high latency connections.
The simple draw commands issued by Plan9 applications over /dev/draw by e.g. acme or rio shouldn't be cause for concern.
There is no accelerated graphics here, nor UIs that need it.
Acme and Rio are simple because they should be, not because they couldn't be anything else.
Although, you are correct that UIs have degraded extremely in tandem with the increase in available resources, which is very frustrating.
Plan9 provides no performance issues or technological barriers to doing e.g. ray-tracing or scene previews for graphics work. Even with respect to displaying it in a UI.
An OS architecture that doesn't do DMA for maximum hardware performance just isn't up to the game.
Not only are you confusing native UI stack for OS/HW capabilities, you are also seemingly confusing CPU/GPU workloads.
Nothing at all stops Renderman from running on Plan9, other than Renderman not having native Plan9 support.
Renderman does CPU ray-tracing, as ray-tracing still cannot be done in GPU (and no, RTX has no value in production quality rendering). The only GPU feature of Renderman is a post denoising filter, which will otherwise happily fall back to CPU.
> An OS architecture that doesn't do DMA for maximum hardware performance just isn't up to the game.
DMA has no effect on Renderman.
At this point, based on this history of this thread, I'll have to conclude that you have no idea what you're talking about at all.
For a cluster, you'll usually have a cwfs/hjfs (persistent storage) server, a faktotum (auth) server, and one or more CPU servers, and possibly a terminal machine.
You can then freely use or connect to CPU servers. As everything is shared, and the GUI is also file-based, everything will feel local.
https://9p.io/wiki/plan9/Expanding_your_Grid/index.html