Re:Amnesia is now open source
by StillBored on Wednesday September 23, 2020 @03:26PM
(#24570909)
The first couple Penumbra games were the same way. You knew there were monsters about, but mostly you crept around and if you heard them the only sane strategy was to run like hell.
I think the people who enjoyed the games were the ones that could get sucked into that mental model early and didn't want to die in game.
The dogs in Penumbra: Overture can be killed with just the pickaxe - it's a bit akward due to the controls but not too hard. Not sure about the spiders, but they are only a small part. The giant worm is unkillable afaik but it's only there for one chase sequence.
Definitely takes the edge off the horror aspect when you figure that out. But then again, I like both the Penumbra series, Amnesia: A Machine for Pigs and SOMA more as exploration/puzzle games with a scary atmosphere than for the actual horror aspect.
*"the radio that started every time you had one close to you was excellent, because it made you feel horrible even if you weren't doing anything."
Haha, same with Aliens vs Predator, where you had either radar or night vision, but not both at the same time.
The beeping made you crazy.
Have you tried Alien Isolation? It's a masterpiece, similar mechanic to that in place too.
I think the last Alien game I tried was "Alien: Colonial Mariens".
It was so bad, that I stopped playing games from thaz franchise
Alien Isolation is seriously my favorite in the franchise next to AvP. It's a bit derivative of Amnesia series but I still highly suggest picking it up. The atmosphere alone of the game is scraped from Alien 1 where it's got this retro futuristic setting. You won't regret it but you can find it for cheap in a sale just in case.
I played a few games after that one in the next years (I was only 11 when I played Silent Hill) and nothing made me feel the same.