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Re:Amnesia is now open source by doomlaser on Wednesday September 23, 2020 @10:32AM (#24567529)
Pretty impressive. These games have sold millions of copies.

Here's the GitHub the repo for Amnesia: The Dark Descent, https://github.com/FrictionalGames/AmnesiaTheDarkDescent — looks like a custom C++ engine called HPL using SDL for input, Newton Dynamics for 3d physics, and OpenGL for graphics? The engine also supports AngelScript for scriping in-game events & logic: https://www.angelcode.com/angelscript/

Re:Amnesia is now open source by vanderZwan on Wednesday September 23, 2020 @03:07PM (#24570703)
> The engine also supports AngelScript

Heh, if I didn't know already that FrictionalGames was a Swedish studio, this would have given it away

Re:Amnesia is now open source by throwaway894345 on Wednesday September 23, 2020 @04:41PM (#24571742)
Why is that? Do the Swedes use Angelscript pretty exclusively?
Re:Amnesia is now open source by hnarn on Wednesday September 23, 2020 @06:15PM (#24572748)
I’m Swedish and I’ve never heard of it, but I also don’t work in the games industry. Apparently a Swedish guy made it according to Wikipedia, so I’m assuming it’s popular among Swedish game developers or something?
Re:Amnesia is now open source by vanderZwan on Wednesday September 23, 2020 @09:06PM (#24574257)
The few devs I know who use it are all Swedish and working in game dev. IIRC it's used in at least one of the game dev university courses over there, that might be part of it
Re:Amnesia is now open source by svrtknst on Wednesday September 23, 2020 @10:42AM (#24567656)
Heh, HPL... Fitting name
Re:Amnesia is now open source by westmeal on Wednesday September 23, 2020 @11:05AM (#24567959)
Lovecraftian game engines, who wouldve guessed
Re:Amnesia is now open source by 0-_-0 on Wednesday September 23, 2020 @01:34PM (#24569676)
Cyclopean code blocks and sky-flung monoliths, all dripping with green ooze and sinister with latent horror...
Re:Amnesia is now open source by tripzilch on Saturday September 26, 2020 @05:26AM (#24597493)
Screamingly sentient, dumbly delirious, only the devs that were can tell. A sickened, sensitive reference writhing in code that is not code, and whirled blindly past ghastly midnights of rotting defines, corpses of dead memory with sores that were variables, charnel winds that brush the pallid pointers and makes them flicker null. Beyond the memory vague ghosts of monstrous constructs; half-seen columns of unsanctified statements that rest on nameless line numbers beneath space and reach up to dizzy vacua above the spheres of light and darkness. And through this revolting graveyard of the repository the muffled, maddening beating of keys, and thin, monotonous whine of blasphemous beeps from inconceivable, unlighted chambers beyond the kernel; the detestable pounding and piping whereunto dance slowly, awkwardly, and absurdly the gigantic, tenebrous ultimate gods—the blind, voiceless, mindless functions whose soul is Nyarlathotep.

(from Nyarlathotep by HP Lovecraft)

Re:Amnesia is now open source by panzagl on Wednesday September 23, 2020 @11:31AM (#24568226)
Anyone who's looked at game engine code...
Re:Amnesia is now open source by eternalban on Wednesday September 23, 2020 @05:34PM (#24572340)
Gargoyles of the cathedral of computing.
Re:Amnesia is now open source by Shermanium on Wednesday September 23, 2020 @01:44PM (#24569776)
non-euclidian
Re:Amnesia is now open source by messe on Wednesday September 23, 2020 @10:37AM (#24567597)
Minor correction: I think you mean SDL, not STL.