Re:Amnesia is now open source
by vanderZwan on Wednesday September 23, 2020 @03:07PM
(#24570703)
> The engine also supports AngelScript
Heh, if I didn't know already that FrictionalGames was a Swedish studio, this would have given it away
Re:Amnesia is now open source
by throwaway894345 on Wednesday September 23, 2020 @04:41PM
(#24571742)
Why is that? Do the Swedes use Angelscript pretty exclusively?
I’m Swedish and I’ve never heard of it, but I also don’t work in the games industry. Apparently a Swedish guy made it according to Wikipedia, so I’m assuming it’s popular among Swedish game developers or something?
Re:Amnesia is now open source
by vanderZwan on Wednesday September 23, 2020 @09:06PM
(#24574257)
The few devs I know who use it are all Swedish and working in game dev. IIRC it's used in at least one of the game dev university courses over there, that might be part of it
Heh, HPL... Fitting name
Lovecraftian game engines, who wouldve guessed
Cyclopean code blocks and sky-flung monoliths, all dripping with green ooze and sinister with latent horror...
Screamingly sentient, dumbly delirious, only the devs that were can tell. A sickened, sensitive reference writhing in code that is not code, and whirled blindly past ghastly midnights of rotting defines, corpses of dead memory with sores that were variables, charnel winds that brush the pallid pointers and makes them flicker null. Beyond the memory vague ghosts of monstrous constructs; half-seen columns of unsanctified statements that rest on nameless line numbers beneath space and reach up to dizzy vacua above the spheres of light and darkness. And through this revolting graveyard of the repository the muffled, maddening beating of keys, and thin, monotonous whine of blasphemous beeps from inconceivable, unlighted chambers beyond the kernel; the detestable pounding and piping whereunto dance slowly, awkwardly, and absurdly the gigantic, tenebrous ultimate gods—the blind, voiceless, mindless functions whose soul is Nyarlathotep.
(from Nyarlathotep by HP Lovecraft)
Anyone who's looked at game engine code...
Re:Amnesia is now open source
by eternalban on Wednesday September 23, 2020 @05:34PM
(#24572340)
Gargoyles of the cathedral of computing.
Re:Amnesia is now open source
by Shermanium on Wednesday September 23, 2020 @01:44PM
(#24569776)
non-euclidian
Here's the GitHub the repo for Amnesia: The Dark Descent, https://github.com/FrictionalGames/AmnesiaTheDarkDescent — looks like a custom C++ engine called HPL using SDL for input, Newton Dynamics for 3d physics, and OpenGL for graphics? The engine also supports AngelScript for scriping in-game events & logic: https://www.angelcode.com/angelscript/