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Re:Relativty – An open-source VR headset by fouric on Thursday September 10, 2020 @01:17PM (#24434385)
> We started Relativty because after watching Sword Art Online

This little fact alone makes the background story way funnier than most tech origin stories I've heard. And being able to do PCB layout and system design at 15-16? Kudos to Max and Gabriel.

Re:Relativty – An open-source VR headset by imba404 on Thursday September 10, 2020 @05:13PM (#24436625)
Hopefully the design won't kill users on launch day.
Re:Relativty – An open-source VR headset by Shared404 on Thursday September 10, 2020 @05:54PM (#24436941)
For those downvoting, this is the plot of Sword Art Online.
Re:Relativty – An open-source VR headset by m4rtink on Thursday September 10, 2020 @11:23PM (#24438863)
It's fine - people will be still perfectly willing to continue using it after it does that. ;-)

(Plot of later part of Sword Art Online - really.)

Re:Relativty – An open-source VR headset by imba404 on Saturday September 12, 2020 @12:31PM (#24453596)
The second generation of gear claims to have limiters to prevent nerve damage. Kinda like cars installing seat belts and air-bags.