Re:NeoAxis Game Engine 2020.5
by forgotpwd16 on Wednesday September 02, 2020 @09:35AM
(#24353063)
It seems it was recently transitioned to a royalty-free open source license with the only condition being to credit the engine[1]. I guess the business plan is now selling support? The most important issue I see is the engine only supports Windows. Is it planned to support other platforms?
Re:NeoAxis Game Engine 2020.5
by IvanEfimov on Wednesday September 02, 2020 @05:22PM
(#24358305)
This release is a big step towards multi-platform, thanks to the transition to .NET Core. Support for Mac, Linux is planned. Support for mobile devices, in particular Android, I think will be available this month. You can find technical details in the comments below.
Re:NeoAxis Game Engine 2020.5
by optymizer on Wednesday September 02, 2020 @12:08AM
(#24349893)
I remember when NeoAxis was announced about 10 years ago, iirc on Ogre3D forums. It seemed like one guy's labor of love. I am pleasantly surprised to see it's still going strong after a decade. Kudos to the author(s) for sticking with it!
Re:NeoAxis Game Engine 2020.5
by fxtentacle on Wednesday September 02, 2020 @04:51AM
(#24351268)
Wow, this sounds like how I always hoped Unity would turn out :)
Pragmatic editor + C# + Full source code, including the renderer + no royalties + ability to use double precision mathematics = no more flickering bugs + Rider IDE
Re:NeoAxis Game Engine 2020.5
by IvanEfimov on Wednesday September 02, 2020 @06:04AM
(#24351667)
Mobile support almost done. I think build for Android will available in this month. It is already working, Vulkan support is still remains to add.
Screenshot by the link: https://www.neoaxis.com/neoaxis/roadmap
Done with OpenGL ES, but it too old. We will skip OpenGL ES support.
Re:NeoAxis Game Engine 2020.5
by lwansbrough on Wednesday September 02, 2020 @02:26AM
(#24350569)
.NET Core the framework does, but there are other major considerations for game engines, such as the render pipeline. For instance, supporting Mac means you need to be able to render to Metal. This engine appears to support Windows only right now.
Re:NeoAxis Game Engine 2020.5
by setr on Wednesday September 02, 2020 @01:46PM
(#24355747)
At some point, context needs to be taken into consideration.
Just because you can find a face in any image with 3 holes doesn't mean a face is actually there, or that it's sensible to assume anything of its presence.
[1]: https://github.com/NeoAxis/NeoAxisEngine#license
Pragmatic editor + C# + Full source code, including the renderer + no royalties + ability to use double precision mathematics = no more flickering bugs + Rider IDE
Godot for example is very opinionated on how the game logic must be structured and built (in the graphical UI, specifically). How is it here?
Done with OpenGL ES, but it too old. We will skip OpenGL ES support.
It can't possibly have anything to do with Neo-nazism and the World War II Axis powers.
I still can't shake off the connotation.
Just because you can find a face in any image with 3 holes doesn't mean a face is actually there, or that it's sensible to assume anything of its presence.