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Re:NeoAxis Game Engine 2020.5 by optymizer on Wednesday September 02, 2020 @12:08AM (#24349893)
I remember when NeoAxis was announced about 10 years ago, iirc on Ogre3D forums. It seemed like one guy's labor of love. I am pleasantly surprised to see it's still going strong after a decade. Kudos to the author(s) for sticking with it!
Re:NeoAxis Game Engine 2020.5 by IvanEfimov on Wednesday September 02, 2020 @03:31AM (#24350896)
Thanks) Today continue in the same spirit
Re:NeoAxis Game Engine 2020.5 by forgotpwd16 on Wednesday September 02, 2020 @09:38AM (#24353082)
Was originally meant to be Ogre-based?
Re:NeoAxis Game Engine 2020.5 by daeken on Wednesday September 02, 2020 @10:54AM (#24353862)
It appears to still be based on OGRE. The native wrappers in the repo seem to bind all the key OGRE types into .NET.
Re:NeoAxis Game Engine 2020.5 by IvanEfimov on Wednesday September 02, 2020 @01:38PM (#24355662)
We are switched from OGRE to BGFX. Now as low-level rendering library BGFX is used. Part of OGRE is used for image loading.