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Re:Supporting Linux kernel development in Rust by pjmlp on Tuesday September 01, 2020 @03:42AM (#24339443)
Sure, now you get to enjoy all those PS4 optimizations, and watchOS bitcode portability fixes in LLVM.
Re:Supporting Linux kernel development in Rust by qalmakka on Tuesday September 01, 2020 @06:22AM (#24340188)
The point is, these things would have happened no matter what. RMS simply overplayed its leverage, and the magic that kept GCC at the centre of everything for decades broke.

If he could just stop being a zealot for a split second and actually tried to understand the situation, he could have maybe been able to foresee that Apple had the people, resources and will to reimplement a whole compiler infrastructure that could threaten GCC's dominance, but he neglected it (it famously didn't care about Apple's offer to merge LLVM into GCC under the GPL).

Sometimes even the best of intents are shadowed by people's inability to compromise.

Re:Supporting Linux kernel development in Rust by de_watcher on Tuesday September 01, 2020 @07:53AM (#24340778)
RMS didn't overplay anything there. His GPL idea has just become too influential and they started fighting it.
Re:Supporting Linux kernel development in Rust by pjmlp on Tuesday September 01, 2020 @06:26AM (#24340204)
That magic was UNIX vendors started to charge for their compilers, and as we have seen by the BSDs have taken the world of UNIX clones.

Sometimes the hate for a license prevents people to grasp what is ahead of them.

Re:Supporting Linux kernel development in Rust by nix23 on Tuesday September 01, 2020 @08:33AM (#24341089)
Re:Supporting Linux kernel development in Rust by pjmlp on Tuesday September 01, 2020 @09:47AM (#24341661)
No, something like the PS4 CPU features that don't get upstreamed because they might provide clues how to bipass PS 4 security.

There are some talks from Sony at LLVM meetings regarding those.

That PR from Apple has nothing to do with the bitcode reference I made.

Re:Supporting Linux kernel development in Rust by nix23 on Tuesday September 01, 2020 @10:15AM (#24341924)
Why do i want a PS4 specific cpu-drm feature in a generic Compiler?
Re:Supporting Linux kernel development in Rust by pjmlp on Tuesday September 01, 2020 @10:37AM (#24342209)
I did not said it was a cpu-drm feature, rather optimizations that could reveal hints about it.

I don't know, maybe other AMD users would like to get them?

Re:Supporting Linux kernel development in Rust by nix23 on Tuesday September 01, 2020 @10:42AM (#24342283)
You wrote:

>might provide clues how to bipass PS 4 security

>AMD users would like to get them

They got em:

https://www.phoronix.com/scan.php?page=news_item&px=Sony-Tha...

https://www.phoronix.com/scan.php?page=news_item&px=LLVM-10-...

https://www.phoronix.com/scan.php?page=news_item&px=Sony-LLV...

Why do i want ANY PS4 specific security feautures in the Compiler??

Re:Supporting Linux kernel development in Rust by pjmlp on Tuesday September 01, 2020 @12:00PM (#24343232)
Why bother explaining to those that refuse to understand....